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  1. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't like the idea of hidden bonuses, even the JP players complained about the hidden bonuses on AF gear.

    Why would you use a materia that has hidden bonuses - if you don't know the results then why would you use it ?

    I would like to see the materia system streamlined before expanding it.
    • Make materia 1 type per Tier (remove the tier's within tier's) -- possibly make HQ materia ?
    • Remove multi-melding
    • Allow U/U gear to be melded
    • Allow U/U to be converted to rare materia
    • Add materia fusion (alchemy??) combine 2 or more materia into one.
    • Allow any craft to meld materia as long as they meet the item level requirements (As asked in the players poll 3)

    I would rather materia be based on socketing than luck based multi-melding, something like FF7 where armour and weapons have a set amount of sockets.

    Something like all crafted items are made with one socket and additional sockets can be added after the item is completed.

    Maybe +1 items have 2 sockets and NQ have 1 socket ?
    (3)
    Last edited by Jinko; 04-07-2012 at 11:01 PM.