I never viewed FFXIV as a FFXI-2. What I was expecting from SE was that they take concepts that are tried and true from FFXI to be implemented in some fashion in FFXIV.
For instance, Fields of Valor from FFXI. It was a means to supplement exp PTs as something a little extra, not to be taken advantage of more than once a hour. Now that concept came to FFXIV as guildleves but SE screwed it up by making the MAIN content of the game but limiting it to 8 every 36 hours!

SE expanded on the subjob idea buy letting you take nearly any ability and stick it to any class, but forgot to apply some type of real focus on a per job basis.

What about events like campaign or besieged? I'm sure hamlet defense is what this will turn out to be, but that should have been there from day 1.

A large majority of this games supporters are FFXI vets, and while I don;t think we're upset that it isn't FFXI-2, as i've played and enjoyed other MMOs that played much different than FFXI. But that fact that we were given a game that has nothing going on when FFXI had so much.

It's like this, lets say FFXI is super mario 3, Super Mario 4 turns out to a graphically enhanced pitfall for the atari 2600. A total let down.