Fates and Treasure Maps are crap. They need to implement World Quest system from Warcraft.
Fates and Treasure Maps are crap. They need to implement World Quest system from Warcraft.
5.2+ or 6.0 zones with pseudo-instancing that have a real sense of progression via dynamic spawns, unique crafting systems, mobs with heightened AI and mechanical complexity, alongside more conventional draws like behests, dailies, or the like, but no longer contained to precise purple spawn circles or FATE minimap circles.
If you weren't busy playing XIV you would have plenty of reasons to be out in the world.
The thing I really wish to see in the open world. But then again, given how our player base is, they would complain about it just like how some complained about Alphascape and The Burn when SE just slightly upped things. That's why I'm just looking forward to the next Eureka.
I do beast tribe quests and hunt bills on my alts (leveling, gil, tomestones, etc.) and I find that I am all over the place! I even run ARR hunt bills and use the currency to buy aetheryte tickets and sometimes ventures - also works with centurio seals as well.
I find it kind of fun, laid back, no pressure, and I still benefit from it. And running fates for the achievements each week can take place anywhere in the world as well. Now if you have every job at 80, then you might not benefit as much, but I am still leveling a few, so it works for me.
I love visiting all of the zones
I'm glad you enjoying it. I've done almost everything there is to be done in ARR area but I often find myself going back there just to soak in its beauty. My favourite place is La Noscea, pay close attention to the foliage, the wooden fences, the waterfall the hamlets, all of it is not random, it's been lovingly crafted and placed. Something that I can't say the same for the new areas that came after ARR, once you get close to it you start to see its flaws. Many of the area now felt empty because the dev have to enlarge it to accommodate flight.
Here is a video of how the original vision of this game were, a more subdue atmosphere based more on a 'realistic' environment.
https://www.youtube.com/watch?v=sgtZvn5c4e4
For those that missed 1.0 here's some videos to remind you of how beautiful it was back when cutscenes were done with mo-cap and camera work.
https://www.youtube.com/watch?v=wAifwGuWAro
Here's Gaius in all his glory in 1.0 before he became a caricature of himeself.
https://www.youtube.com/watch?v=1h8TKeXk5eA
Common sense is not so common anymore.
Community Team, take note and send this post to the development team.I'm just going to repeat a suggestion I always make in these sorts of topics;
Add Treasure Maps as a reward from FATEs - Not the highest tier maps that lead to the special dungeons, but the lower tier ones that nobody really spends their 18h allowance on? Give FATEs a random chance to drop those. It's added value to FATEs and it keeps people in the zones for longer, since you're there doing FATEs then there doing Treasure Maps.
I'd also like to see Hunts reworked, or have an alternative system added to it. I'm not a fan of world bosses, not to the degree XIV does it anyway. The odd massive FATE? Perfectly reasonable. Hunts? Too far. I'd much rather have Levequest Hunts, with a progression system in place (B Rank Levequest drop item to get A Rank Levequest, and so on). That way you can do them at you own pace, with your own friends. None of this zergrush mess with potentially the entire data center trivializing the content...
A better reason to do Beast Tribe dailies would be nice, too. Their content is already there and good, it just lacks appeal after a while and there's no point doing them... Their currency just stacks up with little to spend it on... I'd love something akin to XIs SCNMs, since we're dealing with Beast Tribes and all, but that's wishful thinking. Going back to my first idea though, slap Treasure Maps in their shops and we're done.
I never see any bots, rampant or otherwise, when I'm gathering. And I love gathering, it's more than enough to keep me going to zones. I loathe and hate timed nodes tho, once I've unlocked those I send my venturers. But crafting and gathering is my go-to fun thing, if I didn't have to level a battle job to do MSQ I wouldn't (although this time I am levelling all because I need that amaro mount ...)Not only that, if we take a look at gathering and maps you'll notice that for gathering you need to level up gathering to participate and actually have interest in jumping from one node to another, which clearly isn't interesting to a lot of people due to the rampant bots running around. And with bots around, most just buy the stuff from MB if they don't wanna bother going from one location to another. As for maps, the only open world activity is looking for the spot and killing the monsters hoping to jump into an instanced dungeon.
I love the ShB zones and am happy to find reasons to go there, even if it's just to chill, so I certainly don't need a carrot
Rift had something nice where a message pops up when a big rift event was happening and you could go there an participate. They are kinda like our fates but some of those are without limits and only stop when people cant beat them further. Maybe have settlements ingame that can be attacked by enemies and the better you defend it, the better the prices are. And afterwards we can help rebuilt that settlement. So in a way a bit of a rework to some fates? (Think something similar was in the 1.0 version of this game)
Then perhaps its time for the community to think less about what percent of the game they "own" as compared to how much actual content is available to them to enjoy, or even -- and I'll admit I'm being painfully optimistic here -- consider that others might not be satisfied with just Savage difficulty or no difficulty at all?The thing I really wish to see in the open world. But then again, given how our player base is, they would complain about it just like how some complained about Alphascape and The Burn when SE just slightly upped things. That's why I'm just looking forward to the next Eureka.
Simply put, at some point, just adding one more repaint of the same thing isn't going to have the luster it used to. Maybe it's time they learned to see in more than just black (forever inclusive, outside of party conflict itself) and white (potentially exclusive, if they never bother to learn any more about the game)?
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