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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Time Mage (TIM) Job Concept

    Hello here is a job concept I had for Time Mage, Hope you enjoy it!

    Final Fantasy XIV Time Mage


    The Time Mage (TIM) is a supportive caster DPS that bestows a number of beneficial status effects on their allies and debuffs on their enemies. TIM uses a special type of magic known as Time Magic which is used to alter the battlefield in favor of your party. When you have a TIM in your party you literally have Time on your side.

    Job Characteristics

    • Weaponry: Hourglass
    • Role: Caster DPS
    • Gear: INT Gear
    • Job Mechanic: Time Gates / Temporal Distortion

    Time Gates


    Time Gates are the job mechanic for TIM. These Time Gates are small portals (icons) that look like the medal icons from the feast (but with a clock icon and green coloration) that appear up to 15y around the TIM. Running up to these Time Gates increases the TIM job gauge which is identified as 5 grayed out spheres that when filled appear green. When a TIM party member collects one of these time gates the TIM gets one Temporal Distortion sphere, meanwhile if the TIM collects the Time Gate they will gain 2 Temporal Distortion spheres. When your Temporal Distortion gauge is filled the TIM is capable of using enhanced versions of certain utility spells with the usage of the ability Perpetuance.
    • Time Gates collected affect all Time Mages (TIM) within the party.
    • Time Gates of Time Mages only appear for party members of your party.
    • A Time Gate appears every 10s you are in combat with a maximum of 3 Time Gates per TIM in the party appearing in the battlefield at one time. (8 TIM = 24 Time Gates Max)

    Skills & Abilities
    • LV1: Supernova (Limit Break LV3): Delivers an area of effect attack.


    • LV1: Chrono: Deals unaspected damage with a potency of 180. Additional Effect: Chronology – When this effect is stacked up to 3 times it allows usage of Demi.


    • LV2: Countdown: Deals damage when time expires 30s or upon casting Quicken, with a potency of 300.
      -Note: Think of it as a DoT that activates all damage upon expiration of the debuff.


    • LV4: Slow: Inflicts target with slow +20% for 30s. (Recast 60s Shares Cooldown with Haste)
      -LV4: Extend Slow: Creates a slow field near the target granting all those enemies inside the designated area the effect of slow. Only executable while under the effect of Perpetuance.


    • LV6: Immobilize: Binds target. 10s
      -LV6: Hypertime Bind: same effect as Immobilize but makes the spell unresistable. Only executable while under the effect of Perpetuance. (Grants target immunity to the same effect for 300s- 5 minutes)
      -Note: The resistance is a status effect known as time lag preventing the usage of Hypertime Immobilize, and Hypertime Stop until the effect wears off.


    • LV12: Stop: Stuns target. 5s (Shares Stun Resistance mechanics)
      -LV12: Hypertime Stop: same effect as stop but ignores stun resistance. Only executable while under the effect of Perpetuance. (Grants target immunity to the same effect for 300s- 5 minutes)
      -Note: The resistance is a status effect known as time lag preventing the usage of Hypertime Immobilize, and Hypertime Stop until the effect wears off.


    • LV15: Perpetuance: Consumes all Temporal Distortion spheres allowing you usage of one hypertime or Extended spell. (All hypertime spells light up signifying that they can be used.) (Recast 30s)


    • LV18: Comet: Deals ice damage with potency 80 to target and all enemies nearby it. Additional Effect: Grants confusion causing enemies to attack each other 5s. It builds up resistance similar to stun.


    • LV26: Old: Saps your target energy dealing damage overtime for 30s with potency of 20 or upon casting Quicken deals remaining damage instantly.


    • LV30: Quicken: Allows certain spells to execute instantly, dealing all their damage or remaining damage at once. (Recast 60s)


    • LV30: Haste: Grants target haste +10% for 30s (Recast 60s Shares Cooldown with Slow)
      -LV30: Extend Haste: Creates a haste field near the target granting all those inside the designated area the effect of haste. Only executable while under the effect of Perpetuance.


    • LV40: Demi: Deals unaspected damage with potency 1500; potency decreases the lower the target’s HP. Can only be executed while under the effect of x3 stacks of chronology and consumes the stacks. (Lowest Potency: 300 @ around 10% HP)


    • LV45: Warp: Move yourself and nearby party members quickly to the specified location. (Casting Time: 1s) (Recast: 10s) (Teleports party members that are 5y radius around you)


    • LV50: Reverse: Reverse time’s flow, reverting a portion of the target’s damage back unto them. (Buff usable on a target such as a tank think of veil of the whorl.)

    I know this isn't fully developed to level 80, but it's just a overlook of how I imagine a Time Mage could work. This is just an example I wanted to share.
    (1)
    Last edited by Brightshadow; 10-17-2019 at 02:02 AM.

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Only Martin Sheen can play TIM.
    (0)

  3. #3
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Time Mage as healer please! (or just wrap it back into Astrologian again... Take the hint Square!)
    (3)

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Haxaan View Post
    Time Mage as healer please! (or just wrap it back into Astrologian again... Take the hint Square!)
    I actually like that they made AST more like an oracle it makes more sense with the tarot card theme and all. I guess TIM can be a healer but I really want chemist for that role.
    (0)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I can't quite make out what direction you are trying to take this concept in. The temporal gate idea, while not bad doesn't feel fully fleshed out; nothing should really appear on the battle field except for pets or turrets, things you place yourself. The idea of quickening DoTs is good, but it would need to be implimented in a way so that it doesnt become a chore to use. Also, while the idea for a Slow, Stop, or even Haste is good, we know that utility like these have been fazed out of the standard kits, and moved over to role actions, so they sorta are dead space at the moment.

    Additionally, while AST has lost some of it's Time Mage identity, it still has the aesthetic, especially with Gravity and Lightspeed still being a thing.

    What I personally would suggest is to try and formulate a mechanic that gives the illusion of time management, but still fits within the confines of our current game. I think working around Quicken is a good start.
    (1)

  6. #6
    Player
    Raylazer11's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    37
    Character
    Ray Lazer
    World
    Maduin
    Main Class
    Scholar Lv 90
    Timemage works better as a healer
    (2)
    "Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again." -FFXIV

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Sounds like a cool idea


    i would change warp though
    to lets say you place a gate similar to how you place a pets and you just teleport to that spot
    be kinda cool for planning out mechanics and such
    (0)

  8. #8
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Lyniere Azuryon
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Raylazer11 View Post
    Timemage works better as a healer
    ^ this.

    I'd be really sad if another possible great healer design went to DPS like Dancer did.

    Your design is also having a character run around and use a mechanic that is environment focused in a game that loves to mess with the environment. I don't think this is a solid framework.
    (0)

  9. #9
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    There are some who call him .... Tim.
    (1)

  10. #10
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Brightshadow View Post
    I actually like that they made AST more like an oracle it makes more sense with the tarot card theme and all. I guess TIM can be a healer but I really want chemist for that role.
    I liked the direction they were going with Ast being a Time and Space mage, kind of how Scholar is a mix of Summoner and Green Mage. It was refreshing to have a job that was a mixture of other traditional jobs. Time Mage is my favorite "Healing" class and I ABSOLUTELY love the aesthetic of Ast so to have them together was amazing. That being said, if they took away the time spells from Ast because they will someday be giving us Time Mage then I'm cool with it, otherwise give them back XD.
    (1)

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