Hello here is a job concept I had for Time Mage, Hope you enjoy it!
Final Fantasy XIV Time Mage
The Time Mage (TIM) is a supportive caster DPS that bestows a number of beneficial status effects on their allies and debuffs on their enemies. TIM uses a special type of magic known as Time Magic which is used to alter the battlefield in favor of your party. When you have a TIM in your party you literally have Time on your side.
Job Characteristics
- Weaponry: Hourglass
- Role: Caster DPS
- Gear: INT Gear
- Job Mechanic: Time Gates / Temporal Distortion
Time Gates
Time Gates are the job mechanic for TIM. These Time Gates are small portals (icons) that look like the medal icons from the feast (but with a clock icon and green coloration) that appear up to 15y around the TIM. Running up to these Time Gates increases the TIM job gauge which is identified as 5 grayed out spheres that when filled appear green. When a TIM party member collects one of these time gates the TIM gets one Temporal Distortion sphere, meanwhile if the TIM collects the Time Gate they will gain 2 Temporal Distortion spheres. When your Temporal Distortion gauge is filled the TIM is capable of using enhanced versions of certain utility spells with the usage of the ability Perpetuance.
- Time Gates collected affect all Time Mages (TIM) within the party.
- Time Gates of Time Mages only appear for party members of your party.
- A Time Gate appears every 10s you are in combat with a maximum of 3 Time Gates per TIM in the party appearing in the battlefield at one time. (8 TIM = 24 Time Gates Max)
Skills & Abilities
- LV1: Supernova (Limit Break LV3): Delivers an area of effect attack.
- LV1: Chrono: Deals unaspected damage with a potency of 180. Additional Effect: Chronology – When this effect is stacked up to 3 times it allows usage of Demi.
- LV2: Countdown: Deals damage when time expires 30s or upon casting Quicken, with a potency of 300.
-Note: Think of it as a DoT that activates all damage upon expiration of the debuff.
- LV4: Slow: Inflicts target with slow +20% for 30s. (Recast 60s Shares Cooldown with Haste)
-LV4: Extend Slow: Creates a slow field near the target granting all those enemies inside the designated area the effect of slow. Only executable while under the effect of Perpetuance.
- LV6: Immobilize: Binds target. 10s
-LV6: Hypertime Bind: same effect as Immobilize but makes the spell unresistable. Only executable while under the effect of Perpetuance. (Grants target immunity to the same effect for 300s- 5 minutes)
-Note: The resistance is a status effect known as time lag preventing the usage of Hypertime Immobilize, and Hypertime Stop until the effect wears off.
- LV12: Stop: Stuns target. 5s (Shares Stun Resistance mechanics)
-LV12: Hypertime Stop: same effect as stop but ignores stun resistance. Only executable while under the effect of Perpetuance. (Grants target immunity to the same effect for 300s- 5 minutes)
-Note: The resistance is a status effect known as time lag preventing the usage of Hypertime Immobilize, and Hypertime Stop until the effect wears off.
- LV15: Perpetuance: Consumes all Temporal Distortion spheres allowing you usage of one hypertime or Extended spell. (All hypertime spells light up signifying that they can be used.) (Recast 30s)
- LV18: Comet: Deals ice damage with potency 80 to target and all enemies nearby it. Additional Effect: Grants confusion causing enemies to attack each other 5s. It builds up resistance similar to stun.
- LV26: Old: Saps your target energy dealing damage overtime for 30s with potency of 20 or upon casting Quicken deals remaining damage instantly.
- LV30: Quicken: Allows certain spells to execute instantly, dealing all their damage or remaining damage at once. (Recast 60s)
- LV30: Haste: Grants target haste +10% for 30s (Recast 60s Shares Cooldown with Slow)
-LV30: Extend Haste: Creates a haste field near the target granting all those inside the designated area the effect of haste. Only executable while under the effect of Perpetuance.
- LV40: Demi: Deals unaspected damage with potency 1500; potency decreases the lower the target’s HP. Can only be executed while under the effect of x3 stacks of chronology and consumes the stacks. (Lowest Potency: 300 @ around 10% HP)
- LV45: Warp: Move yourself and nearby party members quickly to the specified location. (Casting Time: 1s) (Recast: 10s) (Teleports party members that are 5y radius around you)
- LV50: Reverse: Reverse time’s flow, reverting a portion of the target’s damage back unto them. (Buff usable on a target such as a tank think of veil of the whorl.)
I know this isn't fully developed to level 80, but it's just a overlook of how I imagine a Time Mage could work. This is just an example I wanted to share.