Quote Originally Posted by Arrhin View Post
Yes, that's true, as well as the limitations of our own connections. I'm tryin to find a reference (not succeeding) that the Luminous Engine as used in XIV carried with it a fair amount of CPU overhead as compared to other game engines. IIRC it was due to the fact it was never intended to be applied to a multiplayer game. I think it was used for XIII first, wasn't it? Anyways, whole thread derailed. PC=good, PS4=good, Xbox=who knows, mabbe MS'll play nice fer once, Switch=pls no, Stadia=Good Gods don we already have a lagfest, of wait, lets invent negative latency and then not explain how exactly that'll work so pls no
You're confusing 1.0's Crystal Engine which was used in in ffxiii... Luminius was used in 2.0 and was used due to the issues that the Crystal Tools engine had with the MMO (you could have 50 pcs on the same screen and only 40 max would load).

https://en.wikipedia.org/wiki/Luminous_Studio