Quote Originally Posted by Saefinn View Post
What limitations would they include? Graphical? Don't update the Switch graphics, I doubt we'd be getting texture updates or model updates. These can also be compressed, which is what Doom 2016 did.

UI? How advanced does the UI have to be to not work properly on the Switch?
A switch port would come with many technical issues. For example, ffxiv is pretty CPU intensive, especially for content such as Eureka with a lot of players in the same area, and the Switch has a very weak CPU. This is a already a problem on the PS4, by the way, despite being several times more powerful than the switch. Also, lack of means of communications (=no M&K support on the Switch) is not ideal on a MMO.

Again, another important issue is given by data storage, patches/updates and nintendo's antiquated online infrastructure and, more importantly, ffxiv game engine (that is extremely inefficient).

The 4GB ram limit is also an issue for a 2020+ port and may pose severe limitations for future content. One of my biggest gripes with the game right now is that despite having huge areas, everything feels so empty and half-finished. I want the dev team to take advantage of the new technical possibilities to make this a better game, make it feel more alive, fill the world with people and events. I most certainly do NOT want them to go backwards by trying to support a handheld console that at best might be able to run the game with extremely low resolutions and frame rates and will constantly remind them that they can't do this or that because everything will have to run on it.