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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    1. Yes we all know the lag in this game. 1.0 code much.
    2. Healers need to be able to keep themselves alive. Especially in the feast. 1vs1 balancing is not required.
    3. Wait for 5.1 skillchanges, but holmgang is risky too. You bind yourself aswell.
    4. Yeah they are nice in Frontline less in feast. They don't have he movement speed bonus in PvP anymore so that's wrong.
    5. Sucks but just encourage players to change classes. Nothing is restricting them from being five healers if they want to.
    6. Silence only silences spells but not abilities so they will have other tools to heal with. It's more useful in Feast. It's whatever really.

    The big issue in FL atm are melee and tanks hidden buff 30%mitigation with the HP adjustments after medal vulnerabilities removal is just too much. Combined with fever they are barely counterable.
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  2. #2
    Player
    Zedix's Avatar
    Join Date
    Feb 2019
    Posts
    43
    Character
    Zedix Dagern
    World
    Goblin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    2. Healers need to be able to keep themselves alive. Especially in the feast. 1vs1 balancing is not required.
    3. Wait for 5.1 skillchanges, but holmgang is risky too. You bind yourself aswell.
    4. Yeah they are nice in Frontline less in feast. They don't have he movement speed bonus in PvP anymore so that's wrong.
    5. Sucks but just encourage players to change classes. Nothing is restricting them from being five healers if they want to.
    6. Silence only silences spells but not abilities so they will have other tools to heal with. It's more useful in Feast. It's whatever really.

    The big issue in FL atm are melee and tanks hidden buff 30%mitigation with the HP adjustments after medal vulnerabilities removal is just too much. Combined with fever they are barely counterable.
    I'm not aiming for a 1v1 balance, what I meant by what i was saying is that healers are effectively harder to kill than any other class, because silence is a weak status and heals are so potent to counteract DPS on allies, this becomes a problem when trying to actually harm healers, in larger skirmishes with more than 2 healers its near impossible to kill the healers, between defending your own healers and trying to fight the enemy ones there is little help to burn them from self & ally heals, thats why i mentioned the lowering of self curing, leaves their team effectiveness unchanged while making them not be impossible to kill if caught out alone by 1-2 dps.

    Yes holmgang binds the user, but in my 200+ matches ive seen them use holmgang for the pull&bind more than for the immunity, just feels like a very strong ability with very little draw back coupled with potent team combo-ing, but i am waiting for 5.1

    Balancing only for ranked is such a flawed way to handle it, far more players partake in frontline than feast, by no means am i saying disregard one or the other, but i think there should be something done to pull them into alignment for BOTH modes, and they don't? they appear to outrun me without using bolt when we are both running in a straight line and no shukuchi so i don't know what to chalk that up to.

    I do encourage players, but they just ignore or don't believe me when i tell them about rewards, it would be nice for SE to put a small chat reminder so players can hear it from the devs rather than thinking someone is trolling them

    I know silence is only for spells, but with 2sec duration that is a single GCD, pretty useless tbh, use 1 ability you have on hand to mitigate the problem, not hard, but yet silence is on a longer CD making it seem like its far more useful, i merely propose to make it more impactful of a mechanic to both sides, the one receiving it needs to actually car and the one dishing it out feels like they actually did something
    EDIT: spelling corrections
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