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  1. #1
    Player
    kobe-sabi's Avatar
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    Mar 2016
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    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100

    Can SE please remove Repose!

    I would love to have SE replace Repose with Cleric Stance, make all Role Actions matter. Repose is a waste, cant sleep anything that matters and AOE's are common now. the rate on Status effect in FFXIV are slowly going away, unless your an enemy. Might as well let us chip in on killing mobs and bosses quicker, healers who do both would appreciate it.

    AND PLEASE MAKE IT MATTER. 5% for 15sec with a 90sec recast wont cut it for SCH and AST, WHM would benefit from it though. Maybe Cleric Stance could have different affects for each healer and improve where they lack from other healers "WHM"
    (1)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    I think it's mainly meant to help with solo stuff, since healers can easily get overwhelmed with lower damage output and defense, at least in earlier content, anyway.
    (14)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    They could remove it but they made it into a required spell for the lvl80 role quest for Healers so they'd have to rework that and, well, I just don't see them altering Repose as a result. I'm sure in 6.0 they'll throw Fluid Aura into Role skills as well though so there's that to look forward too.

    *Starts laughing but slowly turns to sobbing*
    (6)

  4. #4
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kobe-sabi View Post
    Repose is a waste, cant sleep anything that matters and AOE's are common now.
    A waste of what, though? Repose doesn't seem to be using up any finite resource just by sitting on my action bar. I'm not sure it's fair to call it a waste if it's not actually wasting anything.

    I haven't managed to use repose in Shadowbringers, aside from the role quest, but I'm happy to keep it around just in case.

    Honestly, these threads kind of confuse me in general. If you want cleric stance back, why not just make a "bring back cleric stance" thread? Removing repose seems to have nothing to do with it. I'm pretty sure the reason we don't have cleric stance in Shadowbringers isn't because the developers really wanted to put it in but decided they only had room for six role actions and repose was just more important.

    Quote Originally Posted by kobe-sabi View Post
    AND PLEASE MAKE IT MATTER. 5% for 15sec with a 90sec recast wont cut it for SCH and AST, WHM would benefit from it though. Maybe Cleric Stance could have different affects for each healer and improve where they lack from other healers "WHM"
    I don't know that I like the idea of having different versions of a role action for different jobs. I'd rather just give them completely separate abilities with their own lore and whatnot.

    Besides, I think cleric stance only works for white mage.

    WHM is big on GCD abilities and personal DPS. So with every GCD you're either healing or attacking, but usually not both. Both versions of cleric stance worked by creating a "damage window" of sorts, either stance- or cooldown-based, and that kind of thing can work well with WHM since it already separates healing and DPS.

    Scholar, though, tends to heal and DPS at the same time, weaving oGCD heals with GCD damage spells. It also---at least before Shadowbringers---did a lot of its damage with DoTs, which again was concurrent with healing because the DoTs could just keep running while you healed.

    Basically, SCH has traditionally been more about management and planning, in contrast to WHM's focus on big bangs of healing and damage. Cleric stance, to me, would just push SCH more in the direction of WHM.

    Astrologian, meanwhile, just has less use for a personal damage boost since a lot of their DPS comes from buffing other people's damage.
    (4)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Repose is actually really good in stuff like potd, hoh, eureka, and so on. No, please do not remove it.
    (21)

  6. #6
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Doozer View Post
    I think it's mainly meant to help with solo stuff, since healers can easily get overwhelmed with lower damage output and defense, at least in earlier content, anyway.
    True, but SE is making a fine mess of CC for healers for low level content, 2.0 to 4.0 we could bind, slow, heavy, sleep, blind and knock-back. Now just stun as a WHM, you think aleast they would keep all Heals original CC intact to help the leveling process all these help as heals leveled. All mention above either eased the pain of healing tanks or allow you to kite enemies, and if overwhelmed a well cast blizzard 2 bind could save you from death since the open world enemies flock to you like mosquitoes.
    (1)

  7. #7
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silver-Strider View Post
    They could remove it but they made it into a required spell for the lvl80 role quest for Healers so they'd have to rework that and, well, I just don't see them altering Repose as a result. I'm sure in 6.0 they'll throw Fluid Aura into Role skills as well though so there's that to look forward too.

    *Starts laughing but slowly turns to sobbing*
    how SE removes spell and abilities, we know this is coming, its a shell of what it use to be, might as well take it out back and put one in it.
    (0)

  8. #8
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Repose is actually really good in stuff like potd, hoh, eureka, and so on. No, please do not remove it.
    the first 2 areas of Eureka yes, but after SE figure out the logos system, its a joke compared to the sleep logos actions. i don't see how its helpful in "i speed level my job without reading its tooltips or knowing my rotation POTD/HOH" sorry but i hate POTD/HOH leveling individuals, the only job that can solo is RDM, if you wake a treasure mimic cant sleep it, have to burn it down or take the long DOT, and Damage is key to survival in POTD/HOH. The "so on" part, is 2.0 to 3.0 content and open world enemies, Dungeons mobs we AOE now since its free, the only time we don't focus on 1 is if the Boss has adds that show up. Open world it has uses, sleep an enemy and run past, solo instances its useless you have to heal or kill during those.
    (0)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kobe-sabi View Post
    "i speed level my job without reading its tooltips or knowing my rotation POTD/HOH" sorry but i hate POTD/HOH leveling individuals
    If you're using them solely for leveling, then repose is not helpful, that's true.

    It's useful for solo challenges, or in a party, if you're trying to push the hardcore floors.

    Yes, it's not useful in your standard wall to wall dungeon pull where you then aoe burst everything down. But most abilities aren't. We could cull probably 90% of healer abilities and be fine for dungeons still.
    (11)

  10. #10
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wawachume View Post
    A waste of what, though? Repose doesn't seem to be using up any finite resource just by sitting on my action bar. I'm not sure it's fair to call it a waste if it's not actually wasting anything.

    I haven't managed to use repose in Shadowbringers, aside from the role quest, but I'm happy to keep it around just in case.

    Honestly, these threads kind of confuse me in general. If you want cleric stance back, why not just make a "bring back cleric stance" thread? Removing repose seems to have nothing to do with it. I'm pretty sure the reason we don't have cleric stance in Shadowbringers isn't because the developers really wanted to put it in but decided they only had room for six role actions and repose was just more important.
    they could of kept the other CC role action along with each healers original CC spells and abilities, but they choose to go down the easy road. SE is slowly removing status affects while keeping some, tying Repose to the healers Role Quest is cute, but when will you be able to use it. maybe sleep an enemy and run past, surley not a dungeon since all mobs have to die to advance and we AOE now, each healer had its own kit of stuns, silences, blinds, binds, heavys, slows. each healer was unique in what they did for CC, but SE went against it ,removing everything and replace with Repose


    Quote Originally Posted by Wawachume View Post
    I don't know that I like the idea of having different versions of a role action for different jobs. I'd rather just give them completely separate abilities with their own lore and whatnot.
    Naw i rather them make the stance unique for each healers, SE proved they dont want to make different role actions since healers and tanks have been gutted to fill other jobs.

    Quote Originally Posted by Wawachume View Post
    Basically, SCH has traditionally been more about management and planning, in contrast to WHM's focus on big bangs of healing and damage. Cleric stance, to me, would just push SCH more in the direction of WHM.

    Astrologian, meanwhile, just has less use for a personal damage boost since a lot of their DPS comes from buffing other people's damage.
    That is the point to bring the other healers up to a respectable place in dealing damage,
    (0)
    Last edited by kobe-sabi; 10-17-2019 at 12:15 AM.

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