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  1. #1
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80

    I love where Summoner is at right now

    I know it's an unpopular opinion, but I just wanna voice that there exists a quiet community that really enjoys how the job plays right now. It's miles ahead of where it was in Stormblood, and feels like it's regained the flexibility it had back in ARR and HW. I love the amount of double weaving and off gcds the class has, it feels very active and fun. As a SMN main since 2.0, I've found this expansion to a refresh breath of life into the class after the step back it took in 4.0.
    (7)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Not gonna lie.

    I took it into Eden 1 just to give it a spin and I was getting very, very, -very- angry at Egi assault. Of the entirety of the kit, it was the only part of it all that felt off and I would have preferred having nothing over it.

    Other than that one part though, I found it an extremely mellow process comparable to SB Machinist, with a few high-activity phases and then long leisurely cooldown phases.
    (10)

  3. #3
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kabooa View Post
    Not gonna lie.

    I took it into Eden 1 just to give it a spin and I was getting very, very, -very- angry at Egi assault. Of the entirety of the kit, it was the only part of it all that felt off and I would have preferred having nothing over it.

    Other than that one part though, I found it an extremely mellow process comparable to SB Machinist, with a few high-activity phases and then long leisurely cooldown phases.
    Personally, I think it was a mistake to tie Ruin IV procs' to Egi Assault(s) ("fishing" for them feels clunky at best), as well as the Assaults themselves being weak potency-wise (especially Ifrit-Egi's).
    If it weren't for that, then I'd mostly agree about this being the best "iteration" of SMN thus far.

    Now, if they could finally implement proper Egi glamours (i.e. not Carbuncles)...
    (0)
    Last edited by Exodus-E; 09-09-2019 at 04:36 AM.

  4. #4
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    In my case, I found Egi-Assaults rather smooth at my level of ping. They're not instantaneous by any means, but they are consistent when accounted for. I do feel that phoenix/bahamut just need to be rooted to the ground still. They're consistent except when you have to move constantly for a few GCDs, but Akh Morn/Revelation function better than before because of their gaps.

    For E1S I was noticing Egi Assaults and Bahamut both could lose uptime if not properly accounted for before the add phase, but apart from that it is a dummy fight. Bane works on orbs. E2S wasn't problematic once the dance clicked. You will overheal with Phoenix in a few places that it wouldn't be useful in anyways. Being in the center helps for movement, but is not required if you're on top of your EA management.

    The Levi fight feels awkward when it comes to one of the devotion/phoenix timings I was encountering (based on my parses I would've assumed I'm doing something wrong beforehand that causes that issue, but it's just the split-platform that is causing it), and DWT got the instant dump at least twice to account for Bahamut (Enrage and one of the Maelstroms), but I got the clear on that fight despite those hiccups. Titan is still in prog atm, and the one thing I noticed was hardcasting DoTs can line up extremely poorly. When I tried adapting to our rep's strat this week for it I noticed I had an issue specific to Evil Earth that I need to experiment with more. I'm sure my opener's part of the problem, but the first two sets of DoTs I had to hardcast in there did not line up well with movement requirements in places, leading to drops or forced clipping. Neither felt like it needed to happen.

    In general, the class feels fluid to me, for as much as I can say that about pet abilities. I don't have to think about whether they're going to go off, and the cooldowns register properly unless the boss jumps. The rigidity I've been encountering has been noted in other feedback threads already, but so far I've seen how I can work around it. Maybe I just have the ideal delay or have come to accept it. I'm not sure.
    (3)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FlorineC View Post
    I know it's an unpopular opinion, but I just wanna voice that there exists a quiet community that really enjoys how the job plays right now. It's miles ahead of where it was in Stormblood, and feels like it's regained the flexibility it had back in ARR and HW. I love the amount of double weaving and off gcds the class has, it feels very active and fun. As a SMN main since 2.0, I've found this expansion to a refresh breath of life into the class after the step back it took in 4.0.
    The class itself seems to play fine... but the ghosting that happens with the class now is just unacceptable. It happens so consistantly I can get a feeling when its about to happen.
    (2)

  6. #6
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    SMN right now isn't *that* bad, there's just a lot of frustrations in its gameplay like DoT falloffs, ghosting pet commands and Egi commands being detached from Demi's to name a few. I don't mind Egi Assaults but it does feel tacked on.

    I wouldn't call 5.0 SMN flexible though. The rotation feels rigid now unlike pre-5.0 where you can essentially wait out when to use your abilities without DPS loss because of how Aetherflow worked.
    (5)

  7. #7
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Flexible? Where
    (10)

  8. #8
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    The 5.0 summoner is probably the most unflexible smn, i honestly dont hate it though, i like the condition where less and less people playing smn lol, i absolutely hate the unavoidable dot gap though
    (5)

  9. #9
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    summoner is playable but i definitely not think its in a good place.
    there is some things in the kit that make me feel like SE didn't bother/made enough time to work on summoner in 5.0.

    1.the egi system a.k.a egi assaults and its numerous problems(late responds,ghosting and to excuse egi-assault they tied it to ruin IV proc and even though he should ,titan egi-assault I doesn't generates ruin IV proc).

    2.not tying demi enkindle to the regular enkindle which just takes unnecessary buttons.as well as egi assault I and II are unused during demi stage (thank god for that tbh, i'l prefer if they removed the egi system and replaced it with the demi system for our pets and no i'm not referring to visuals even though they can also be improved).

    3.summon bahamut and FBT- although its nice phoenix comes when using FBT ,it still odd that it wasn't tied to summon bahamut. there is a chance it wasn't intended but rather as a rushed fix to add phoenix they connected it to his trance rather then replace summon bahamut to summon phoenix.

    again those are my thoughts on the matter,glad you do like summoner but i really think that he must be fixed.
    (3)

  10. #10
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Not gonna lie.

    I took it into Eden 1 just to give it a spin and I was getting very, very, -very- angry at Egi assault. Of the entirety of the kit, it was the only part of it all that felt off and I would have preferred having nothing over it.

    Other than that one part though, I found it an extremely mellow process comparable to SB Machinist, with a few high-activity phases and then long leisurely cooldown phases.
    The problem is two-fold with egi-assault. The first is that you can't use it at all times because of DB and DP (Devotion and Enkindle also share this problem, though it's not as big a deal for enkindle), the second is that it's redundant with Energy Drain and Fester in the rotation. This is compounded by its relatively weak level of damage but also, you need to pump out 5 oGCDs every 30 seconds with space for only 4 oGCDs, with double weaving, from the 2 ruin 4s you get. With some creative adjustments, you can do this without clipping and burning all of your ruin 4s, but ruin 4 is how you move without punishing yourself ad hoc. So having so many oGCDs on the same timer constantly stepping on each other's toes is actually a really big problem.

    There's also further issues though. DB not being during DWT, despite it denying the use of Devotion and Egi Assault, makes DB vastly clunkier to use and easier to screw up on because DB and DP work best when every GCD is instant cast, not cast bars. Especially since you need to end DB on an instant anyways, so it's artificial difficulty that adds to the clunkiness.

    And when it comes to egi-assault, at the end of the day, if it were deleted, I think I'd actually be happier with the class just off that alone. The ability is just bad, through and through.
    (7)

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