Quote Originally Posted by Nedkel View Post
Thats why other tanks dashes has 2 charges.
1 you could use for dps, and other for mobility and you dont lose any dps, you are only gaining for using it and it does not matter if you use second dash sooner or later as long as cooldown is going you dont lose anything.
Each onslaught use on single target cost warrior around 20 potency, and in dungeon environment where you use other skills for multiple enemies the potency loss for each onslaught elevates up to 104-140 potency, ironically in dungeons where you should use all mobility measures in order to get hit as small as possible when pulling. Is using mobility skills cost other tanks so much? I dont think so.
Having two charges still allows only a period of 15-25 seconds (less with each successive raid desync) during which you can use mobility without greater damage loss than Warrior suffer from using its far freer and more mobile gap-closer.

Now, admittedly, Onslaught is a massive loss relative to AoE damage in mass pulls since it's a single-target skill (though your math there is off, especially in that it doesn't even scale with targets hit by each would-be attack). ...But, why would you need a gap-closer in that scenario? The gather itself can be handled as easily with a single voke and popping a CD to hold threat against a HoT tick or what have you for the half-second before they enter your AoE (each CD you pop is deals as much enmity as would almost 6k damage).

To be clear, I'd don't see any issue in itself with making Onslaught yet another carbon copy of the other tank kits. But, personally, I'd rather see gauge management returned to Warrior to give it a modicum of complexity, with Onslaught of course being used therein again, and something else given to compensate (like passive Gauge growth up to some low amount past where you stopped last fight) for WAR's missing QoL* capacities in casual content (*meaning insignificant, at least until there are super-Savage dungeons that make gather-kiting obligatory yet Onslaught's one-third CD somehow wouldn't help with that, etc., etc.), than to make tanks even more similar to each other in their concerns and playflow.