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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I want this as well. Or just make Infuriate remove rage cost for the next 5 seconds like it does in PvP for inner chaos and chaotic cyclone. That way, a war could infuriate and onslaught if he wanted to, and there is no risk of raiders complaining about "1 minute pulls" cuz war wanted to infuriate for rage then wait for it to come off cd.

    But Top of my list for War changes is to remove that annoying a heck party target requirement on Nascent Flash. It. Is. So. Dumb. = (
    (0)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Reinfeld View Post
    *Knock knock knock* Open up. This is LPS (Lala Protective Services). We have a few questions for you regarding your time in Carteneau. We have the Police here and a warrant.
    Don't get on my case! Lalas just have more air mileage than a roegadyn or something.
    Quote Originally Posted by NyneSwordz View Post
    I want this as well. Or just make Infuriate remove rage cost for the next 5 seconds like it does in PvP for inner chaos and chaotic cyclone. That way, a war could infuriate and onslaught if he wanted to, and there is no risk of raiders complaining about "1 minute pulls" cuz war wanted to infuriate for rage then wait for it to come off cd.
    The thing is the flag that says you are in combat is also required to use Infuriate, which by the time that happens you have already reached the boss.

    Yes Nascent Flash controls like dookie in PvP and either needs to usable on the self or just changed. It doesn't really work as well in PvP from a design standpoint. It requires:

    1) A target within visual line-of-sight of the WAR and within 30 yalms
    2) Any of the people present to actually be in the WAR's party
    3) That the WAR has resources to spend at the time to get value out of it

    If you are in trouble there's just a lot of barriers in the way as opposed to, say, just being able to press a button and get some protection or sustain like the other tanks have.

    Edit - I just realized I misunderstood what you meant about the Infuriate thing. If they changed how it functions in PvE to not give gauge but instead just remove costs (+ be usable out of combat) then yeah that would give that same flexibility, though it would need some tweaking because in PvE we want to get Storm's Eye up before using our main damage CDs or resources. In general I wonder why the FFXIV dev team insists job gauges all start at 0 when zoning in since they are having to jump through hoops to solve it and appease like 5% of the player base while making it less convenient for everyone else.
    (1)
    Last edited by Esmoire; 10-31-2019 at 06:04 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I want this as well. Or just make Infuriate remove rage cost for the next 5 seconds like it does in PvP for inner chaos and chaotic cyclone. That way, a war could infuriate and onslaught if he wanted to, and there is no risk of raiders complaining about "1 minute pulls" cuz war wanted to infuriate for rage then wait for it to come off cd.
    Couldn't we just allow CDs like Infuriate to be used, but not cool down, outside of combat? Essentially, you'd hit Infuriate and it'd just be stuck at its full recast time until you enter combat.

    ...Even that seems tacky, though, to the point that I'd almost prefer that Warrior just automatically gradually built up or drained down to 20 to 30 Gauge when out of combat, keeping Warrior on at least a constant simmer rather than being able to hold a 10 or drop to a 0 between fights. (I could say the same for PLD and 50 Gauge so it could actually enter its first pull with Shelltron ready.) Though, that then has the issue of maybe someday making players want to wait between fights for a meager 100 potency? Idk.
    (0)

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Couldn't we just allow CDs like Infuriate to be used, but not cool down, outside of combat? Essentially, you'd hit Infuriate and it'd just be stuck at its full recast time until you enter combat.

    ...Even that seems tacky, though, to the point that I'd almost prefer that Warrior just automatically gradually built up or drained down to 20 to 30 Gauge when out of combat, keeping Warrior on at least a constant simmer rather than being able to hold a 10 or drop to a 0 between fights. (I could say the same for PLD and 50 Gauge so it could actually enter its first pull with Shelltron ready.) Though, that then has the issue of maybe someday making players want to wait between fights for a meager 100 potency? Idk.
    That would be fine with me also = D
    (0)