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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cilia View Post
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    Don't call off the Story so easily.

    The story is 100% the best part of Opera Omnia and the develoeprs for the story does not slack off on it. When they involve a Character in the storyline they do so because the character can be related to the new character or characters involved in the storyline while also building on their background with the others to help them develop in the storyline. Along with providing plenty of new lore and events their games did not have a chance to cover that probably should have been in their games.

    The writers for the story certainly took into account almost every single detail of each FF game and characters for Opera Omnia storyline.
    (0)

  2. #22
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cilia View Post
    Don't count on it.

    I haven't played it myself, but I do know that DFF:OO is a mobage, and those are designed to keep adding new characters to keep players interested. It's how those games make their money - by constantly introducing new (and often limited) characters, they're able to tempt players into spending money on the gacha. Alphinaud and Alisae might be good and useful and getting story focus now, but give it a few months... they'll be outdated and need an upgrade quest to make them viable again, if they ever get even that, and they'll probably add new characters like Gunbreaker Thancred and Witch Y'shtola before the twins get story focus again.

    About the only mobage I still play is Azur Lane, and that's because it's pretty generous with its summon rates (~7% for SSRs, with focus units getting 2-5% rates depending on rarity) and summon materials (3 from daily quests; need 1-2 depending on build pool, as well as easily farmable coins); the only thing a patient player would really want to spend money on is costumes, which are hardly tempting enough to want to get one often. Cf. F/GO's piss-poor, static 0.7% SSR focus rate; and FEH, which has a 3% rate that climbs by 0.25% per 5 summons... but it takes 5 premium currency to start a summon session, and there's no guarantee that you'll even get a chance to shoot at the 5* (SSR) of your choice, plus you can end up getting screwed over by pity breaker SSRs.

    What are DFF:OO's summon rates and mechanics like?


    Ahem. Pardon my digression; I'm a bit batty these days after getting laid off from my job of 4 years due to... circumstances. Yes. DFF NT is a different beast, intended to be an arcade version of the original Dissidia... but from what I understand it's kind of clunky and the 3v3 makes it difficult to find matches online. (Haven't played it myself and don't really intend to.) The PvP focus means it's less focused on the story and single-player gameplay, yes. (The original arcade release didn't even have a story.)
    The main story of DFFOO is quite basic but the place it shines is the character interactions, some really good ones are here because there are just so many more characters take Sabin's episode he gets tricked and afterwards the group reflects how monks in their party have all been tricked/possessed they then turn to Yda and it made me laugh.

    Story is split between main story and lost chapters/events;
    -Main Story is split between Act 1 and Act 2, Act 1 follows a linear story to beat up a bad guy and at points you won't be able to continue without doing certain characters lost chapters to unlock them, Act 2 is about preventing the world collapsing/being destroyed you can start any chapter in Act 2 straight away and the game assumes you have done all others previously. Now we just had a chapter(in global) where Alisae had a few scenes which means the game assumes you have done her Lost Chapter so she should be used more from here on out.
    -Lost Chapters are old events but with a few more scenes and more battles, these are permanent once they are added, fresh ones have extra rewards for a short time, these give you new characters as well as 2 of their lower 5* armor and 1 of their weakest 5* weapon
    -Character Events are shorter than Lost Chaptes with a few scenes and have harder battles but offer the 2 5* armor and 1 5* weapon for that character too, it is possible if around for both Event and Lost chapter release to get that character a 6*(by upgrading using all 4 5* armor)armor for free, events also offer more jewels(currency) and tickets(bonus draws) than Lost Chapters.

    The only stamina meter is with World of Illusions which is used to upgrade summons and getting artifacts(things used to get bonus abilities, story doesn't require it but later hard modes and Cosmos difficulty been needing these), to increase your stamina you increase your rank, and to increase your rank you level characters up it has a hard cap of 200 atm. Stamina refreshes 1 point every 3 mins.

    Pulls luck wise i cannot give you the math for it but in every 10+1 draw you are certain to get 1 5* weapon whether for listed characters it is up for rng but any unwanted weapon can be sold for power stones to upgrade wanted weapons, 4 stones per upgrade, 3 upgrades maximum needed per weapon. They added a token system for pulls where if you don't get the desired EX weapon(currently best weapon for characters in global) you can trade for it for 300 tokens (15 10+1 pulls or 75k jewels). Also any weapon you get for a character you do not have will automatically unlock that character straight away regardless of where you are in story.

    They also have weapon and armor tokens, weapon tokens are gotten through just logging in continuously every 8 days for 3 tokens and random missions they like to add in from time to time, 10 weapon tokens gives weakest 5* weapon and 25 tokens for the middle weapon. Armor Tokens are gotten in events, Lost chapters hard modes, and upgrading your characters through summon fights(currently only 3 summon fights but you get 5 tokens per character per summon), 5 tokens for lowest 5* armor, 20 tokens for highest 5* armor you cannot have access to the 20 token armor until you upgrade the lowest armor to 6* (overall 20 tokens for lowest armor then another 20 for 1st highest 5* armor).

    Something the game does right is all 5* stuff is useful until you max it out as they give your characters upgraded abilities or decent stat boosts, 4* stuff does this as well but not every character has them. Jewel acquisition is also something not to worry about there is plenty in the game for free to get (I play exclusively Free to play and i had more than 100k at one point before decided i wanted a certain character's EX weapon i still have loads more ways to get my jewels back, i can also do all current hardest fights no problem, i may just be lucky with the characters i liked etc).

    I would try it out see if you like it, if having gambling issues then i would avoid since it is still a gatcha game and i would not recommend for people with those issues it's generous but it still is that type of game at its core.
    (0)
    Last edited by Crushnight; 10-17-2019 at 07:41 PM.
    Guy butt is best butt <3

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