
Originally Posted by
Cilia
Don't count on it.
I haven't played it myself, but I do know that DFF:OO is a mobage, and those are designed to keep adding new characters to keep players interested. It's how those games make their money - by constantly introducing new (and often limited) characters, they're able to tempt players into spending money on the gacha. Alphinaud and Alisae might be good and useful and getting story focus now, but give it a few months... they'll be outdated and need an upgrade quest to make them viable again, if they ever get even that, and they'll probably add new characters like Gunbreaker Thancred and Witch Y'shtola before the twins get story focus again.
About the only mobage I still play is Azur Lane, and that's because it's pretty generous with its summon rates (~7% for SSRs, with focus units getting 2-5% rates depending on rarity) and summon materials (3 from daily quests; need 1-2 depending on build pool, as well as easily farmable coins); the only thing a patient player would really want to spend money on is costumes, which are hardly tempting enough to want to get one often. Cf. F/GO's piss-poor, static 0.7% SSR focus rate; and FEH, which has a 3% rate that climbs by 0.25% per 5 summons... but it takes 5 premium currency to start a summon session, and there's no guarantee that you'll even get a chance to shoot at the 5* (SSR) of your choice, plus you can end up getting screwed over by pity breaker SSRs.
What are DFF:OO's summon rates and mechanics like?
Ahem. Pardon my digression; I'm a bit batty these days after getting laid off from my job of 4 years due to... circumstances. Yes. DFF NT is a different beast, intended to be an arcade version of the original Dissidia... but from what I understand it's kind of clunky and the 3v3 makes it difficult to find matches online. (Haven't played it myself and don't really intend to.) The PvP focus means it's less focused on the story and single-player gameplay, yes. (The original arcade release didn't even have a story.)