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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    I love the old system.
    For me, all card in the old system is useful.
    If you get unwanted card, you can royal road and minor arcana.
    Sleeve draw also match with the old syatem.
    I like the way we have to think/decide for what we do with all of our card combination.

    Current system just feel so dull and exhausting.
    (10)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    New system is what finally made me prefer AST over SCH so I'm good. Its more fun to coordinate the card cooldowns with the group I run stuff with then just fire and forget Chain Stratagem. What's tedious to y'all is something to track and manage and optimize for me.
    (0)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Brandedblade View Post
    New system is what finally made me prefer AST over SCH so I'm good. Its more fun to coordinate the card cooldowns with the group I run stuff with then just fire and forget Chain Stratagem. What's tedious to y'all is something to track and manage and optimize for me.
    I'm not sure I'm following you. Cards in 4.X had the same 30s cooldown for everything, so you would still rotate around 30seconds cycles, which is the timeframe of most raid buffs. If anything, AST's current opener introduces some RNG to the timing/efficiency of Divination.

    The only thing I prefer in 5.X system is having Draw's CD always cycling because it does not rely on you spreading, burning or playing the card anymore.
    (4)

  4. #4
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Mansion View Post
    I'm not sure I'm following you. Cards in 4.X had the same 30s cooldown for everything, so you would still rotate around 30seconds cycles, which is the timeframe of most raid buffs. If anything, AST's current opener introduces some RNG to the timing/efficiency of Divination.

    The only thing I prefer in 5.X system is having Draw's CD always cycling because it does not rely on you spreading, burning or playing the card anymore.
    In fact, the only good thing about 5.0 is the separation of Draw and Play. The rest are down right nerfs.

    Older cards have 30s duration along with 30s draw cd, which aligns perfectly. The new cards are 15s duration, which is pretty meaningless for an already weak buff.
    At this point, people who think their 15s single target cards are good buff to the teammates are delusional. DPS players DON'T FEEL A THING in those tiny buff window with that pitiful percentage buff. Some of that 15s is often wasted to do mechanics.

    The noticeable buff is the AoE Divination that effects the entire party. Even though it's still a 15s tiny window, but at least 8 people adds up.

    I will continue not give a single damn about single target card chores. I usually throw cards to 3 of 4 DPS players randomly to quickly gather my seals to get Divination ready. Like I have time to see what card I got or who to give to. My Malefics kill things faster than those single target cards could benefit a single person.
    (1)

  5. #5
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Miziliti View Post
    In fact, the only good thing about 5.0 is the separation of Draw and Play. The rest are down right nerfs.

    Older cards have 30s duration along with 30s draw cd, which aligns perfectly. The new cards are 15s duration, which is pretty meaningless for an already weak buff.
    At this point, people who think their 15s single target cards are good buff to the teammates are delusional. DPS players DON'T FEEL A THING in those tiny buff window with that pitiful percentage buff. Some of that 15s is often wasted to do mechanics.

    The noticeable buff is the AoE Divination that effects the entire party. Even though it's still a 15s tiny window, but at least 8 people adds up.

    I will continue not give a single damn about single target card chores. I usually throw cards to 3 of 4 DPS players randomly to quickly gather my seals to get Divination ready. Like I have time to see what card I got or who to give to. My Malefics kill things faster than those single target cards could benefit a single person.
    I feel like this would've been prevented had they kept either Time Dilation and/or CO's Time extension. Also, if they're going to keep ignoring Divination such as now where it only gives DPS Increase, I'd like to see Divination's recast to go down to 90 seconds, if not, make the Duration for Divination into 30 seconds or make regular cards last 20 seconds minimum.
    (1)