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  1. #41
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Reynhart View Post
    Considering Gunbreaker is already using that concept with continuation, you're dramatizing way too much that situation. And frankly, "extremely difficult" because you'd have to look at your hotbar and your animation ? I guess BRDs, RDMs and BLMs are outstanding players because they manage to look for procs on their hotbar...
    BLM has the second lowest APM from all the jobs and those 2 are ranged, so its not even near the GNB gameplay.

    Copy paste this
    /action "Gnashing Fang"
    /action "Savage Claw"
    /action "Wicked Talon"
    /macroicon "gnashing fang"

    Its working just fine, do few runs with it and decide which is better, i already decided i am better with 3 button rotation and so SE devs thought so.
    (0)

  2. #42
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    BLM has the second lowest APM from all the jobs and those 2 are ranged, so its not even near the GNB gameplay.

    Copy paste this
    /action "Gnashing Fang"
    /action "Savage Claw"
    /action "Wicked Talon"
    /macroicon "gnashing fang"

    Its working just fine, do few runs with it and decide which is better, i already decided i am better with 3 button rotation and so SE devs thought so.
    It works fine if you're alright with it causing delays.

    Stop spreading bad practice.
    (1)

  3. #43
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Would you say that GNB is well designed if Tear/Rip/Gouge were three separate slots ? Because we're advocating the same concept for combos that are, by design, supposed to work that way.
    If each Continuation skill were there own separate button slots, I would call button bloat on that, but because they all share the same button, no need to fix what isn't broke...

    Quote Originally Posted by Reynhart View Post
    You're always free to apply the same combo on multiple slots if you want to press different buttons, but it would still end with the same skill rotation. The only exception would be for MNK, that should need a "Perfect" version of its skills, available during Perfect Balance.
    As someonewho plays on gamepad with WXHB, I only do that DNC because of their Standard/Technical Step skills, and I never do that for any other class/job in the game.

    Quote Originally Posted by Reynhart View Post
    Yes, and from SE's own confession, it was mostly because they feared button bloat...which condensed skills would partly fix.
    You said "partly fix" which means you left something out...
    (0)

  4. #44
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    You said "partly fix" which means you left something out...
    If your goal is to have 24 buttons at the end of the day, no matter how prudent you are about adding them, you eventually hit 24.

    That's how consolidation "partly" fixes it. It gives you more breathing room before you have to trim something down.

    It really shouldn't take someone explaining this.
    (0)

  5. #45
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    BLM has the second lowest APM from all the jobs and those 2 are ranged, so its not even near the GNB gameplay.

    Copy paste this
    /action "Gnashing Fang"
    /action "Savage Claw"
    /action "Wicked Talon"
    /macroicon "gnashing fang"

    Its working just fine, do few runs with it and decide which is better, i already decided i am better with 3 button rotation and so SE devs thought so.
    Oh hey that's basically my old GNB macro I don't use anymore because I got better at timing my non-macro weaponskills in actual encounters...
    (0)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    BLM has the second lowest APM from all the jobs and those 2 are ranged, so its not even near the GNB gameplay.
    You realize that GCD and procs are exactly the same wether you're ranged or melee ?
    Quote Originally Posted by DRKoftheAzure View Post
    If each Continuation skill were there own separate button slots, I would call button bloat on that, but because they all share the same button, no need to fix what isn't broke...
    Considering how many skills we already lost because of that, we called consolidated combos for years because of button bloat.
    Quote Originally Posted by DRKoftheAzure View Post
    As someonewho plays on gamepad with WXHB, I only do that DNC because of their Standard/Technical Step skills, and I never do that for any other class/job in the game.
    You still have the option to do that, if you really want different buttons...just for different buttons.
    Quote Originally Posted by DRKoftheAzure View Post
    You said "partly fix" which means you left something out...
    Yes, because saving 3 slots for DRK WS won't ensure that it'd never hit button bloat...duh.
    (0)
    Last edited by Reynhart; 10-15-2019 at 04:16 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #47
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Considering how many skills we already lost because of that, we called consolidated combos for years because of button bloat.

    You still have the option to do that, if you really want different buttons...just for different buttons.

    Yes, because saving 3 slots for DRK WS won't ensure that it'd never hit button bloat...duh.
    And what you are saying no longer makes sense...
    (0)

  8. #48
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    some ppl are comparing complety diferent stuff here, procs and skills that evolves from other skills on combat thanks to a GCD are not the same of have a entire combo inside 1 button and being forced to spam it 24/7, continuation it's not even anything comparable to a GCD combo consolidated to a single button, is a skill that react and swap to the respective oGCD depending of the GCD, they are not always used and technically there is no real diference to spam the same oGCD apart of numbers and animation.

    don't force the entire comunity to spam 1-2 buttons during 5-8s depending of the steps of the combo bcs lazines or "saving space", do that with oGCD if you want apart of work better it's not so invasive for the ones that preffer no spam the same buttom almost all day.
    (1)
    Last edited by shao32; 10-15-2019 at 09:13 AM.

  9. #49
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    And what you are saying no longer makes sense...
    It makes perfect sense.

    Reyn merely took care not to use an absolute in something that would doubtless have some theoretical limitation once approaching the ridiculous, likely to save you the time of making the unnecessary "But, that wouldn't work <a ridiculous circumstance or extent>" and saving himself the obvious retort of "True, but a failure to improve a ridiculous circumstance doesn't nullify its benefit across all reasonable extents and circumstances."

    Historically, whenever we've "needed" to save button space, we've also lost complexity rather than merely making more efficient use of button space. This trimming of abilities was rarely actually asked for (save perhaps Heavy Thrust a few other notable examples), but the devs assured us it was necessary due to "button bloat", despite a few of the skills lost being, frankly, more attractive in gameplay than the new expansion's skills which replaced them and often still having plenty of button-space left according to most players. Faced with this official "need", many players who did not want their skills removed going into SB instead asked for consolidation (a reduced use of button-space to support the exact same number of and interaction among their skills). And then the same before ShB. This will likely continue across ShB and into the next expansion, too, because *gasp*, not everyone is okay with losing the skills they already had in place of --rather than being available alongside-- new skills (quite a few of which kind have feel just... tossed in for the sake of meeting a quota), especially when there is a solution that would instead cost nothing. It's nothing shocking.
    (3)

  10. #50
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    To be honest. Another point I've seen made, about macros. You can get very efficient if you understand how macros work, but most people don't bother with them outside of crafting due to the slight delay they apply to the GCD that someone has already mentioned. The delay really builds up to something noticeable over time. Some jobs can get away with this more than others though, it depends on what you are trying to do and how many macros you wish to use. Sometimes I have 1~3 Macros on a job to make certain things easier.

    I'd love to see SE work on the macro system more to make it "battle-worthy". Finding a way for them to eliminate the GCD delay would open up macros as something viable to work on way more often. This is another QoL thing that has been forgotten really. Having macros that you can use in-battle would solve a lot of problems for those that are having issues with pressing too many buttons.

    Understand that while all your points are valid to you. There are others out there that would benefit greatly from many of these QoL features that I've discussed in my original post and then here with bringing up macros.

    Having the option to use these or not is the way to please everyone.

    Thanks for reading, friends~
    (0)
    Last edited by Riko_Futatabi; 10-16-2019 at 06:56 PM.

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