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  1. #11
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Warskull View Post
    Making a class difficult through bad interface design is just bad design. We could make tanks harder by require them to push two buttons for every skill too. Everyone would agree it would stupid.

    I can at least understand why the main combo for Paladin, Dark Knight, and Gunbreaker are separated. While rare you may wish to to into 1->2 mode if you really need the mana or health in some rare situations. No real reason to make gnashing fang eat up 3 buttons.

    There should either be a macro options or a PvP style combo option available for players to put on their bars if they want.

    If you want to make Gunbreaker harder, do it in meaningful ways.
    It's easy to assume it's artificial difficulty, but the fact is we don't know how all of these things are coded. Maybe the combo has to be on three separate buttons because if it isn't then interspersing literally anything else will break it just like it does with Continuation. You use ANY GCD skill during during your Renzokuken without first using Continuation and it cancels the Continuation combo for that step. This creates an opportunity for skill to be displayed because it locks you into certain patterns with this combo. The goal when doing damage as a GNB (or anything really) is to keep your damage cooldowns on cooldown as much as possible. There are plenty of times where even a single GCD of difference in Bloodfest means you're sitting there waiting, unable to target a boss, essentially wasting precious seconds that a cooldown could be ticking. It's not uncommmon for a Burst Strike to be thrown out in the middle of Renzokuken (which doesn't break THAT combo, but WILL break Continuation if Cont. isn't used first). This provides a brief moment of respite from the normal pattern of 1-2-3 combo's by now adding in a layer of priority-based complexity, and can be used to "cook" things in such a way that you can use Bloodfest earlier than you would have.

    But let's be honest, this thread is simply the "Storm's Eye is a chore" thread with a GNB-flavored tint on it. Idiots won't be happy until they can push a single button and the boss instantly blows up. Then they'll come to the forums to complain how bored they are and how it's time to move on, ded gaem etc. Point being, the difficulty isn't simply a matter of "interface." It's created, on purpose, by the devs, so that we have a hurdle to overcome. If you want one-button wonders, try Cow Clicker, or any of the other mindless clicker-games out there. Yes, difficulty in this game is contrived. All of it. That's why it's a game. Goals have to be set for us, challenges created that we overcome, and difficult trials created that we can weather in order for us to have any feeling of accomplishment.

    The inverse of this request is to ask SE to just have every boss stand still and occasionally use a raid-wide aoe (to proc certain counter-skills like Riddle of Earth you see) while we just wail on it for 10 minutes. It's "bad interface design" to have to use non-combat keys like WASD to waste time moving around when I could just be spamming my one god-button that plays the entire game for me.

    Which would be stupid of course. Just like this request.
    (4)
    Last edited by Quor; 10-13-2019 at 01:17 AM.

  2. #12
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    "You can't have fun pushing only one button!"

    Casters:
    Macro commands say hi.

    Quote Originally Posted by Warskull View Post
    Making a class difficult through bad interface design is just bad design. We could make tanks harder by require them to push two buttons for every skill too. Everyone would agree it would stupid.

    I can at least understand why the main combo for Paladin, Dark Knight, and Gunbreaker are separated. While rare you may wish to to into 1->2 mode if you really need the mana or health in some rare situations. No real reason to make gnashing fang eat up 3 buttons.

    There should either be a macro options or a PvP style combo option available for players to put on their bars if they want.

    If you want to make Gunbreaker harder, do it in meaningful ways.
    There are macro options.
    And what "meaningful ways" do you propose? Do you know, all what we literally do in this game is just playing with interface design right? All you do is press buttons in a way your rotation tells you to. Every single game on the market is about pressing buttons.
    (0)
    Last edited by Nedkel; 10-13-2019 at 03:35 AM.

  3. #13
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    How about no? Im getting really tired of this suggestions to make everything a single button spam, the worst thing id i see this really happening while they make tank responsabilitys even more braindead.
    (6)

  4. #14
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    How about no? Im getting really tired of this suggestions to make everything a single button spam, the worst thing id i see this really happening while they make tank responsabilitys even more braindead.
    I agree with you here.
    If someone want to play the simpliest job in the game, there is warrior already.
    Press same stuff all the time.
    (1)

  5. #15
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Quor View Post
    But let's be honest, this thread is simply the "Storm's Eye is a chore" thread with a GNB-flavored tint on it. Idiots won't be happy until they can push a single button and the boss instantly blows up. Then they'll come to the forums to complain how bored they are and how it's time to move on, ded gaem etc. Point being, the difficulty isn't simply a matter of "interface." It's created, on purpose, by the devs, so that we have a hurdle to overcome. If you want one-button wonders, try Cow Clicker, or any of the other mindless clicker-games out there. Yes, difficulty in this game is contrived. All of it. That's why it's a game. Goals have to be set for us, challenges created that we overcome, and difficult trials created that we can weather in order for us to have any feeling of accomplishment.
    That is a bit hyperbolic. The problem with Storm's Eye is that it doesn't fit very well into the rotation. Compared to Paladin's Goring Blade (which has a natural flow of GB combo -> RA combo -> Atonement x3 -> GB combo) Storm's Eye doesn't have a natural place to smoothly reapply in the rotation.

    The Gnashing Fang combo's problem on the other hand is that it feels unnecessarily bloated. You compress it down to 1 gcd button and 1 ogcd button and have room for 2 more gcd buttons (may I suggest using this new space to add a cartridge generating combo to follow Lightning Shot and a cartridge expending ranged attack?).
    (0)

  6. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    Macro commands say hi.
    You don't want to use macros for GCD actions.
    (4)

  7. #17
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    You don't want to use macros for GCD actions.
    Its working just fine if you keep 3 GCD of gnashing fang in macro and continuation as a separate button.
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    NO! Why is everyone so obsessed with class having less buttons? Or buttons share the same recast timer as a completely unrelated button that breaks the flow of gameplay? It doesn't make sense at all!
    Are simple requests like intuitive and responsive menus or simple features like auto-run also an obsession. All in all, that's all these requests amount to -- simple QoL. Personally, I don't see what's any more engaging about, say, Assassinate using a separate button from Dream Within a Dream, given that the one cannot be used without the other, than having to confirm my purchase choice a second time.

    And, no one's suggested that unrelated abilities be combined to the same button.
    • Between the Lines cannot be used except during Ley Lines. They are not unrelated and combining them in no way decreases difficulty.
    • Assassinate cannot be used except right after Dream Within a Dream. They are not unrelated and combining them in no way decreases difficulty.
    • Mirage Dive cannot be used except right after (High) Jump and SSD. They are not unrelated and combining them in no way decreases difficulty.
    • Fire IV and Blizzard IV are mutually exclusive counterparts. They are not unrelated and combining them in no way decreases difficulty.
    • Enkindle Bahamut cannot be used except right after Summon Bahamut. They are not unrelated and combining them in no way decreases difficulty.
    • And, finally, here:
      Eye Gauge cannot be used except right after Abdomen Tear, which cannot be used except after Jugular Rip. They are not unrelated and combining them in no way decreases difficulty. (Oh wait, they were already combined! Despite being a CD combo!)
      Wicked Talon cannot be used except right after Savage Claw, which cannot be used except after Gnashing Fang. They are not unrelated and combining in no way decreases difficulty. (Though I personally would rather keep using them separately just for ease of muscle memory.)
    Need I go on?
    (2)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Quor View Post
    It's easy to assume it's artificial difficulty, but the fact is we don't know how all of these things are coded. Maybe the combo has to be on three separate buttons because if it isn't then interspersing literally anything else will break it just like it does with Continuation. You use ANY GCD skill during during your Renzokuken without first using Continuation and it cancels the Continuation combo for that step.
    ...Sonic Break?
    ...Burst Strike?

    That's literally 40% of your single-target rotational weaponskills that are not themselves Renzokuken.
    (0)

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    Its working just fine if you keep 3 GCD of gnashing fang in macro and continuation as a separate button.
    Tested it. Hitting unwanted delays as the GCD rolls back around. You're often double weaving during your cartidge combo and macros not queuing up delay it by a noticeable amount.

    You don't want to do that.
    (3)

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