I'd like the option, if truly just an option, though I doubt I'd personally use it.

As it stands, combos in this game are a joke. None are actually "combos" so much as multi-press singular decisions.

For instance, in the vast majority of scenarios, a DRG effectively has only one single-target action, Rotate, just with 8 different keys necessary to continue using that action over its 10 steps. It generates its damage buff on the second use of the action (potentially enforcing some ability delay) and a DoT on the third (occasionally enforcing some target selection) and the rest is a constantly reaimable DoT of the given average ppgcd. Tactically speaking, 4/5ths of those steps are devoid of any decision-making in most situations, and 7/10s in the remaining situations. At any given GCD the most choices you can ever have is 2, which occur at most once every 5 GCDs thanks to Lance Mastery.

You could effectively replace it with auto-battle, merely requiring that the DRG swap to a target that will live long enough for the DoT to be maximized on step 3 and making sure to use Life Surge, when possible, before step 8, and you'd lose zero complexity.

But, you would lose the illusion of complexity, and with that will come mental engagement, for many. More importantly, though, you'd lose very literally (and merely) mechanical engagement (i.e. hand-movement), which aids many a player in keeping pace of the fight and ensuring they don't clip uptime with their oGCDs since they retain a feel for each animation lock.

So, which do we follow? Do we shatter the illusion by offering a means of play free from artificial convolution (i.e. hand-movement with zero link to actual decision-making), in hopes that we can get real complexity in the future? Do we admit the illusion, but still mostly embrace it by adding further bits and pieces of button-consolidation that we were previous unwilling to include (like the Gnashing Fang combo, given that would apply to it arguably should apply to any other combo, but we don't want to consolidate those)? I'm not sure.

Generally, I dislike having almost only illusory complexity, but I have little hope that, once revealed, that emptiness will actually be replaced in any way. I certainly don't want to be forced into consolidation, and I don't think I'd personally use it except in the most reasonable forms such as those already seen (and arguably several other opportunities, like Ley Lines <> Between the Lines, etc.). But, again, I'd appreciate the option. Good luck serving the white knight crusade if that can of worms does get fully open, though -- and combo skills, even a CD-limited one like Gnashing Fang, may well be a tipping point for that.