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  1. #5
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Warskull View Post
    Making a class difficult through bad interface design is just bad design. We could make tanks harder by require them to push two buttons for every skill too. Everyone would agree it would stupid.

    I can at least understand why the main combo for Paladin, Dark Knight, and Gunbreaker are separated. While rare you may wish to to into 1->2 mode if you really need the mana or health in some rare situations. No real reason to make gnashing fang eat up 3 buttons.

    There should either be a macro options or a PvP style combo option available for players to put on their bars if they want.

    If you want to make Gunbreaker harder, do it in meaningful ways.
    It's easy to assume it's artificial difficulty, but the fact is we don't know how all of these things are coded. Maybe the combo has to be on three separate buttons because if it isn't then interspersing literally anything else will break it just like it does with Continuation. You use ANY GCD skill during during your Renzokuken without first using Continuation and it cancels the Continuation combo for that step. This creates an opportunity for skill to be displayed because it locks you into certain patterns with this combo. The goal when doing damage as a GNB (or anything really) is to keep your damage cooldowns on cooldown as much as possible. There are plenty of times where even a single GCD of difference in Bloodfest means you're sitting there waiting, unable to target a boss, essentially wasting precious seconds that a cooldown could be ticking. It's not uncommmon for a Burst Strike to be thrown out in the middle of Renzokuken (which doesn't break THAT combo, but WILL break Continuation if Cont. isn't used first). This provides a brief moment of respite from the normal pattern of 1-2-3 combo's by now adding in a layer of priority-based complexity, and can be used to "cook" things in such a way that you can use Bloodfest earlier than you would have.

    But let's be honest, this thread is simply the "Storm's Eye is a chore" thread with a GNB-flavored tint on it. Idiots won't be happy until they can push a single button and the boss instantly blows up. Then they'll come to the forums to complain how bored they are and how it's time to move on, ded gaem etc. Point being, the difficulty isn't simply a matter of "interface." It's created, on purpose, by the devs, so that we have a hurdle to overcome. If you want one-button wonders, try Cow Clicker, or any of the other mindless clicker-games out there. Yes, difficulty in this game is contrived. All of it. That's why it's a game. Goals have to be set for us, challenges created that we overcome, and difficult trials created that we can weather in order for us to have any feeling of accomplishment.

    The inverse of this request is to ask SE to just have every boss stand still and occasionally use a raid-wide aoe (to proc certain counter-skills like Riddle of Earth you see) while we just wail on it for 10 minutes. It's "bad interface design" to have to use non-combat keys like WASD to waste time moving around when I could just be spamming my one god-button that plays the entire game for me.

    Which would be stupid of course. Just like this request.
    (4)
    Last edited by Quor; 10-13-2019 at 01:17 AM.