

If the Healer was bad yes, but the game was deeper and you also had more tools to save a healer as a DPS, this isn't even worth discussing; not to write your post off, I'm just sure you can see why.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Yeah like once every 3-4minutes, when you used all your buffs for 1 burst. If you failed you would have been useless, while nowadays you get a next shot at it in 20-30s.
The problem is just feast balance vs. frontline balance. They could try to seperate it or give frontline different additional skills that are more fun or another kit on it that unlocks with gc ranks (that are completly useless rn outside of achievements). It would be okay to give people more sprint in frontline, but in Feast it would be kiting hell.



Now its hard for even 3 dps to take down a healer. Healer shouldn't take no 3 to kill them. Remember old pvp I could solo kill a healer still can if use blank shot and knock them off top of a cliff. They need to change pvp back to how it was in HW.

yes lets revert pvp to an incredibly unbalanced state for the only reason being because i can't solo healers anymore! aww shucks, working as a team sure is hard :////// it must be harder than pressing your pve rotation and one shotting a healer ://///
So to battle the fact that all dps and tanks solo healers we will have over half of the teams be healers?
I'd rather have people start fighting over the nodes/ice in advance then have the game just randomly hand a scoring advantage to one of the teams just because they happened to be sitting right on top of a node that was going to activate.
It's particularly problematic in Seize due to the fact that stealing a node that's already claimed is not an easy task if the team that owns it is half-way competent and actively trying to defend it.
Last edited by KageTokage; 10-26-2019 at 09:56 PM.
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