Quote Originally Posted by Deceptus View Post
This is just terrible advice. Why would you take cure off your bar? Hurr durr you don't use your basic cure Deceptus!. . . Until you get synced down.

And Take Esuna off? What are you smoking?

My advice: Don't forget about Holy. It's an on demand hallowed ground like mitigation that is available every single pull that has the advantage of doing damage as well. Swiftcast the first one if you're not feeling comfortable with the timing and your tank is melting. Cure II and then do another.
Cure and Esuna are two of the least used abilities that WHM has.

If you get a low level dungeon there's plenty of time to replace Cure II with Cure before any healing is needed. There's no problem removing it from hotbars if you're looking to save space.

Only a slender portion of debuffs in the game can be cleansed. Out of that minute list, a half dozen at most are worth the GCD it takes to cleanse. I'm struggling to think of an instance in ShB that requires it. For the few duties where it does matter, it's trivial to place it on a hotbar temporarily. Last time I can recall needing it was Orbonne, and even then it was optional if the tank popped a strong CD and was relatively topped off.

While it's certainly odd that those healing spells would be some of the least used on a healer, the reality is that they simply aren't necessary the overwhelming majority of the time. Ideally everything would be left on the hotbars, but if someone is unwilling or unable to include everything then it makes sense to drop less used abilities first. In my experience healer LB3 gets used more frequently than Cure and Esuna.