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  1. #1
    Player
    XeroXelence's Avatar
    Join Date
    Sep 2013
    Location
    NC
    Posts
    70
    Character
    Munkey Feet
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80

    Coming back to WHM

    So I play tank and a dps occasionally. I haven't played a whm since 2.0 literally and also just boosted him to 70.

    Trying to find videos or guides to get me back in to healing again. Trying to find basic rotations but also certain spells to have on my bar and not.

    Last time was when stances were a thing.

    I just remember regen on tank. Spam medica and cure 1 until cure 3 procs was all.

    I know everything had changed

    Please help lol.
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    You should have everything on your bar.

    The basics of dungeon healing haven't really changed. Regen the tank, but asylum on him too. DPS until you run out of oGCDs* to heal with. Even when you're out of oGCDs, still DPS unless you absolutely have to hard cast a heal on the tank.

    The Hall of the Novice can instruct you on the very basics if you really feel a need to review.

    *WHM's oGCDs would be Tetragrammaton, Assize, Divine Benison (feel free to use this one pre-pull), Asylum, and Benediction

    When you're ready to minmax more, then you can start building the blood lily. But get the basics down first.
    (0)

  3. #3
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    First and foremost, your job is to keep people alive. Your host of oGCD abilities (Asylum, Assize, Tetragrammaton, etc) should be your first priority for use, Then Afflatus (Solace, Rapture) as they allow you to cast Misery at level 74. If that isn't enough then Regen, Cure2 (single-target), Medica2 and Cure 3 (AoE) should be your go-to spells (as they are your stronger spells), Cure 1 and Medica 1 are your weaker spells for worst-case scenarios (Cure 1 is cheap on mana, Medica1 has more range than Cure3)

    As you get more comfortable in the role, you'll find that you don't need to constantly cast healing spells and you can start casting damaging spells to help out with killing things faster.

    Jump-potioning is bad because it stops you from organically learning the role. In your case, I'd suggest either picking up AST/SCH to learn to heal properly, or...
    Doing every dungeon (besides 50/60/70) in level order so that you can get a kind-of organic leveling experience.
    (0)

  4. #4
    Player
    XeroXelence's Avatar
    Join Date
    Sep 2013
    Location
    NC
    Posts
    70
    Character
    Munkey Feet
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80
    I dont need an organic experience as I have healed and maxed out in 2.0 I was looking for a general breakdown and update on things. I'll do the Hall of Novice but i dont feel a need to bar every skill. I'm not trying to be static elite. Just enough to learn and get through end content and be decent.
    (0)

  5. #5
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by XeroXelence View Post
    I dont need an organic experience as I have healed and maxed out in 2.0 I was looking for a general breakdown and update on things. I'll do the Hall of Novice but i dont feel a need to bar every skill. I'm not trying to be static elite. Just enough to learn and get through end content and be decent.
    If you're looking to be decent you'll want to map most of your abilities. You can probably take Cure, Repose, Fluid Aura, Rescue, and maybe Esuna off your bars. Everything else should be on there and used regularly.

    Good healing is about using all your available tools as efficiently as possible in order to maximize your contribution. Choosing to discard any useful tools is choosing to preclude oneself from achieving competence.
    (0)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jaelommiss View Post
    If you're looking to be decent you'll want to map most of your abilities. You can probably take Cure, Repose, Fluid Aura, Rescue, and maybe Esuna off your bars. Everything else should be on there and used regularly.
    This is just terrible advice. Why would you take cure off your bar? Hurr durr you don't use your basic cure Deceptus!. . . Until you get synced down.

    And Take Esuna off? What are you smoking?

    My advice: Don't forget about Holy. It's an on demand hallowed ground like mitigation that is available every single pull that has the advantage of doing damage as well. Swiftcast the first one if you're not feeling comfortable with the timing and your tank is melting. Cure II and then do another.
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    This is just terrible advice. Why would you take cure off your bar? Hurr durr you don't use your basic cure Deceptus!. . . Until you get synced down.

    And Take Esuna off? What are you smoking?

    My advice: Don't forget about Holy. It's an on demand hallowed ground like mitigation that is available every single pull that has the advantage of doing damage as well. Swiftcast the first one if you're not feeling comfortable with the timing and your tank is melting. Cure II and then do another.
    Cure and Esuna are two of the least used abilities that WHM has.

    If you get a low level dungeon there's plenty of time to replace Cure II with Cure before any healing is needed. There's no problem removing it from hotbars if you're looking to save space.

    Only a slender portion of debuffs in the game can be cleansed. Out of that minute list, a half dozen at most are worth the GCD it takes to cleanse. I'm struggling to think of an instance in ShB that requires it. For the few duties where it does matter, it's trivial to place it on a hotbar temporarily. Last time I can recall needing it was Orbonne, and even then it was optional if the tank popped a strong CD and was relatively topped off.

    While it's certainly odd that those healing spells would be some of the least used on a healer, the reality is that they simply aren't necessary the overwhelming majority of the time. Ideally everything would be left on the hotbars, but if someone is unwilling or unable to include everything then it makes sense to drop less used abilities first. In my experience healer LB3 gets used more frequently than Cure and Esuna.
    (0)

  8. #8
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jaelommiss View Post
    "In your experience....".
    Not everyone has your experience and OP is someone that has taken a long hiatus from WHM so his experiences will be much different as a result. He isn't fully aware of the changes made to WHM, such as the replacement of Stoneskin with Divine Benison, the introduction of Thin Air, etc. so he's going to have to familiarize himself with all that before anything else so telling him to remove Cure and Esuna is going to be a problem if he doesn't learn as quickly as you did.

    From MY experience, I still use Cure quite often due in part to the fact that, while WHM does have the best MP sustain in the game, there are moments when PUGs are PUGs and I have to manage my MP at least somewhat cautiously due to the amount of rezzing I have needed to perform. Take a recent run of E4N I had, in which everyone other than the PLD and myself was about as useful as a sack of potatos since they were dead the majority of the time. RDM yeeted himself off more than a few times, the BLM took Turret to the extreme by standing dead center of the arena and refused to move, the 2 Dancers would always Standard Step a hundred miles from the Boss and never used Technical Step or even Closed Position, AST was too busy playing with his cards to heal or pay attention to mechanics, and I swear the WAR was using Onslaught whenever it was on CD, resulting in him running directly into his death more than a few time. It was annoying, and I did stop attempting to rez after scrapping the AST and RDM up for the 3th time and neither one bothering to help rez more people but I was really hard pressed on MP at that point that I was just using Cure 1 whenever I didn't have a Lily up for Solace/Rapture and all my oGCD were spent.

    I'm not saying that WHM couldn't drop Cure 1 in a static setting when you're fully knowledgeable about everything but to someone that has more than a little bit of rust it might be best to shy away from that type of advice.

    On topic, WHM has received a far bit of changes to its toolkit.
    Stoneskin 1+2 have been completely removed. Instead you get a oGCD single target Shield called Divine Benison that has a flat shielding value instead of scaling on the Health % of the target.
    Protect is completely gone now.
    WHM has a new mechanic called Lilies. They are used to fuel Afflatus Solace and Afflatus Rapture, which are pretty much instant cast Cure 2 and Medica. Every use of a Lily ability will Fuel the Bloody Lily which allows the use of Afflatus Misery, a beefy AoE damage spell.
    Thin Air is also your best friend as it makes all your spells for 12 seconds cost absolutely nothing at all and is why WHM is King of Healer sustain.
    (1)
    Last edited by Silver-Strider; 10-12-2019 at 09:34 PM.

  9. #9
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    cure 1 absolutely sucks in any content except low level cuz its basically the only heal you even have.
    (0)

  10. #10
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jaelommiss View Post
    In my experience healer LB3 gets used more frequently than Cure and Esuna.
    Tongue in cheek, but maybe if white mages used Cure and Esuna there wouldn't be a need to healer LB3

    To the OP, just play it, you can always try against striking dummies or unsync a dungeon solo to see how it feels
    (0)
    Last edited by JowyAtreides; 10-13-2019 at 12:55 AM.

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