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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tigore View Post
    Yeah. Cure does have a trait, but it's a small chance to make Cure 2 free of cost. I do make use of this trait for the few times I decided to use Cure, but it simply won't keep up with the damage for a double or wall to wall pull. Even when using the power cooldown Temperance, the tank tends to need Cure 2 / Afflatus Solace instead of Cure still.
    Cure indeed can't keep up with a full group of mobs, but I find it's nice for when the double pull gets down to like 3-4 mobs left when a few cures is enough, when you want to save a flower, Tetra, etc for the next pull. It's also nice for the tank to start the next pull with full or near full health instead of running off to throw his weapon/shield/whatever at the next mob with only having 50% health or somesuch which puts him into combat and stops his out of combat healing. Some pulls, such as in Akademia are somewhat close to each other, and so it's better if he finishes the previous pull with more health rather than saying "Oh, he won't die before the mobs do so I'll let him go way down to 25% before worrying"...
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  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    @Jael:

    Okay, here are the skills I've found very little use in. Keep in mind that this is NOT for Savage/Extreme content, but for Expert Roulettes and Trials:

    1). Fluid Aura. Does anybody use this, at all, for any reason? If you did get aggro, you want to run the mob to the tank, not push it away from you (and probably away from the tank as well).
    2). Repose.
    3). I know I'm gonna get flak for this, but Cure 3. We got Medica II. We got Rapture. I've not seen a use for Cure 3 in 4-man, or 8man Trials. It seems like Cure3 is more used for very specific situations in which you stack as I've found the radius appears to be abysmally small, even smaller than Plenary Indulgence which already misses people frequently because Ranged DPS seem to think that they must stay at maximum casting range at all times.
    4). Medica. I very rarely use this. If we take a big hit, I will usually Plenary+Medica II, or Plenary+Rapture. If we take a small AoE hit, it's just gonna be a Medica II likely if I expect we're going to take another soon. Otherwise its a Rapture.

    I think everything else should stay on the hotbars other than maybe some of the lesser-used Role actions... but yet even things like Rescue should be on there because you never know when you could save a life with it, but if it ain't on your bar then... well, that's not happening.

    EDIT: My apologies for any 'attacks', I will admit that I said what I did out of frustration because I have run into a number of bad healers who never Esuna anything, including the times you REALLY need to, like the times I mentioned in my response to you. I never meant to imply Everything that can be Esuna should be Esuna'd, but yet when we get a wipe on Mist Dragon because people dropped dead of the DoT there (this was rather frequent back when it was current), it started to get old really fast, having to tell healers that they NEED to Esuna that.
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    Last edited by Maeka; 10-22-2019 at 01:38 AM.

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    That's weird. I wonder why the PI heal does not show the giant crit numbers with the ! after it...

    Well, that explains that I guess, lol.

    At least I am not entirely crazy for thinking that PI was as good as, if not better than, the original heal.
    (0)

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