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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Cure I is only useful in leveling roulette. Once you hit 30 you should forget it exists.

    Your oGcd's and lily heals are very important. For dungeon healing you want to make use of Asylum at the end of a pull, open with Holy for the stun, Beni and regen your tank and spam Holy fitting in Tetra/Bene/Solace as needed. If you have 3 lilies, it's ok to burn a couple in-between to prepare Misery for the next trash pack.
    For boss/trial/raid healing, you Regen less often in ShB, aim to Tetra/Solace/Beni them first, Regen if those are all on cd, Cure II is a last resort. Lily heals again, are great. Rapture has a wide range and a significant 500 total Potency with Plenary which you should make good use of. In general Medica II is better than Medica if your group won't die within 6 seconds and results in far more potency. Plan your asylum if the group has to stack/is stacked but it's fine to just Asylum the tank, it's a solid 800 potency free ogcd heal with heal buff. Cure III is hard to use in pugs due to limited range and often unnecessary in Normal content even in a messy run. Generally Assize and Presence of Mind on cd for dps. Lucid on CD, aim not to forget it.

    Also a little more advanced but make good use of Weave windows. Regen, Lily heals, Swiftcast spells and Dia will give you a window where you can fit 1-2 oGcd abilities without clipping, making it a great time for things like Lucid, Beni, Asylum, Presence, Assize, Tetra, Bene, Thin air, Plenary. If you can't weave these and need them, just clip them though.
    (1)

  2. #12
    Player
    XeroXelence's Avatar
    Join Date
    Sep 2013
    Location
    NC
    Posts
    70
    Character
    Munkey Feet
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80
    Great response thank you!! Yeah I've been doing 2.0 cure in my head lol.

    Been leveling and using trust. My.old ways were Cure 1 to proc Cure 2. Regen on tank. Medica 2 spam before dropping. Then weave in Aero 2 and Stone 4 with Holy.

    I'll have to learn the new skills and how to weave them in and change everything up.

    I have been using the lily heal on the tank which seems is a massive heal. Outside that all the utility ones I haven't touched yet
    (0)

  3. #13
    Player
    XeroXelence's Avatar
    Join Date
    Sep 2013
    Location
    NC
    Posts
    70
    Character
    Munkey Feet
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80
    Is Aero 2 even as a DOT at only 60 potency even valid or honestly remove from my bar?
    (0)

  4. #14
    Player
    Ulelu's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    8
    Character
    Lelu Akagane
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by XeroXelence View Post
    Is Aero 2 even as a DOT at only 60 potency even valid or honestly remove from my bar?
    Yes, please always use your DoT's on every class in general, it may look small but it builds up, especially when in WHM's case the application does damage. You'd generally want to weave your Assizes in between these applications and your lilies where possible.
    (1)

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ulelu View Post
    Yes, please always use your DoT's on every class in general, it may look small but it builds up, especially when in WHM's case the application does damage. You'd generally want to weave your Assizes in between these applications and your lilies where possible.
    To add to this, those instant cast dots are a really good thing to put on mobs while your tank is running from pack to pack. You can usually get 3 or 4 off (or more) before the tank stops and you can start Holy spamming.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #16
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by XeroXelence View Post
    Is Aero 2 even as a DOT at only 60 potency even valid or honestly remove from my bar?
    that's 60 potency every 2 seconds for 30 seconds, so that's 900 potency = 3 glares.
    (1)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  7. #17
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Billythepancake View Post
    that's 60 potency every 2 seconds for 30 seconds, so that's 900 potency = 3 glares.
    While using Aero 2 is indeed a dps gain, your math is not correct. Server tics are every 3 seconds and the duration of Aero 2 is only 18 seconds.

    So it's 6 tics for 60 potency each plus 60 potency initial damage - that's a combined potency of 420 (wich is still a dps gain over Glare, wich has 300 potency, but of course you have to compare that to Stone 2, 3 and 4, wich are even weaker than Glare).
    (2)

  8. #18
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Tint View Post
    While using Aero 2 is indeed a dps gain, your math is not correct. Server tics are every 3 seconds and the duration of Aero 2 is only 18 seconds.

    So it's 6 tics for 60 potency each plus 60 potency initial damage - that's a combined potency of 420 (wich is still a dps gain over Glare, wich has 300 potency, but of course you have to compare that to Stone 2, 3 and 4, wich are even weaker than Glare).
    woops, assumed it was 2, still a gain, so same stuff
    (1)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  9. #19
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JowyAtreides View Post
    Tongue in cheek, but maybe if white mages used Cure and Esuna there wouldn't be a need to healer LB3

    To the OP, just play it, you can always try against striking dummies or unsync a dungeon solo to see how it feels
    You can't heal people jumping into one shotting AoE
    (1)

  10. #20
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    It's people like Jaelommiss that cause wipes.

    I HATE it when people refuse to cast Esuna in groups.

    There are some dungeons where there are DoTs that are very powerful, sometimes downright lethal. Anywhere from that sand dungeon I can't remember the name of for trying (the 2nd boss, the sandworm) to Mist Dragon, to a plethora of bosses that like Damage Down debuffs, or situational debuffs (the Tome in Gubal Library slowing someone is pretty much a death sentence if it isn't Esuna'd fast), or how about that scorpion in Sastasha Hard? Not Esuna'ing that is almost a guaranteed wipe. Either way, having a healer that refuses to cast Esuna sucks.

    As for Cure.... Cure is a hard-casted heal that casts faster than most spells and sometimes it can just barely save a life, especially if it were to crit. When you are Sync'd, or your Tetra was already used, Bene's gone, and you're out of flowers... Cure is that quick cast that might get you out of a jam. That, and if you get synch'd, then what?

    As for the OP... I know my advice is not popular, but...

    At first, Cure is going to be your main heal. Cure II will eat your MP like crazy. This isn't Stormblood. You're not meant to spam Cure II as your main heal. You now get flowers at regular intervals and you get two new heals: Solace and Rapture. Single-Target and AoE respectively. Using 3 of these causes the big red flower to grow until it activates Misery which is a powerful AoE damage spell.

    Solace and Rapture are **NOT** oGCD -- they are instant but will trigger GCD. Don't treat these like oGCDs.

    You got Tetra and Bene like usual, Benison is still there and it's still good to use on a regular basis.

    They nerfed Medica II's HoT, so don't go relying on that. Again, this ain't Stormblood.

    Plenary Indulgence makes your next one or two Medica/Medica II/Rapture heal for pretty much double (or more) than it would have normally healed, hopefully everybody is within range when you pop it.

    And don't forget about Assize which seems stronger than it used to be? Not sure on that.

    Otherwise.... it's mostly the same.
    (0)
    Last edited by Maeka; 10-21-2019 at 06:42 AM.

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