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  1. #141
    Player
    Koti's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Amasar Malqir
    World
    Coeurl
    Main Class
    Rogue Lv 70
    This more of a question, if the dev's are willing to answer this and because I am kind of an oldschool vet when it come to PC games and MMORPGs.

    I like the fact in FF14, it has a similar control scheme to FF11 being that you can use a keyboard to do everything (outside of moving the windows around or having to change chat tabs). Will FF14 2.0 also be like this? Where a player can choose to either just mostly use their keyboard or if they want to really focus on keyboard/mouse?

    I am really hoping yes (Though I know so many may go wtf to it), but I am one of those crazy people who are far faster in this game with a keyboard then I am using a mouse (It like.. Quake 1 all over again).

    If it is not a supported choice (like WoW - cause you can't play WoW without the dang mouse), that is alright I suppose, but I am just curious and maybe would like to see it be an option.
    (0)

  2. #142
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Could we get a /assist command? this will help greatly in more chaotic environments

    In City of Heroes it was possible to 'attack' friendly units and automatically target the enemy they had targeted. the battles were very fast paced and it made it easy to hit what was being pulled, or what the tank was attacking.

    You could also 'heal' an enemy unit and heal what they had targeted automatically. this made it far smoother to keep party members alive when fighting a big boss in an alliance.
    (0)

  3. #143
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onisake View Post
    Could we get a /assist command? this will help greatly in more chaotic environments
    In 2.0 it was said a while ago that you can target the same monster as an ally by clicking the target next to their name in the party list.

    I don't know how this will work for game-pad and keyboard players though.
    (0)
    Last edited by Jinko; 07-14-2012 at 10:34 PM.

  4. #144
    Player
    Emulord's Avatar
    Join Date
    Apr 2011
    Location
    Federal Union against Child Kidnapping (do not use our acronym)
    Posts
    825
    Character
    Micha'el Mulord
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Onisake View Post
    Could we get a /assist command? this will help greatly in more chaotic environments

    In City of Heroes it was possible to 'attack' friendly units and automatically target the enemy they had targeted. the battles were very fast paced and it made it easy to hit what was being pulled, or what the tank was attacking.

    You could also 'heal' an enemy unit and heal what they had targeted automatically. this made it far smoother to keep party members alive when fighting a big boss in an alliance.
    Indeed, that feature sounds easy to implement and so d****d useful for mages, and even for damagers (my thoughts are going to BRD) that have the ability to heal a bit. They would no longer have to temporarily disengage from combat, to take care of friendly units in case of emergency, which currently represents a considerable loss of time.
    (0)
    FFXIV - Actu / Let's Play: www.emulord.com
    (Micha'el Mulord, serveur Ragnarok)

  5. #145
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Onisake View Post
    Could we get a /assist command? this will help greatly in more chaotic environments

    In City of Heroes it was possible to 'attack' friendly units and automatically target the enemy they had targeted. the battles were very fast paced and it made it easy to hit what was being pulled, or what the tank was attacking.

    You could also 'heal' an enemy unit and heal what they had targeted automatically. this made it far smoother to keep party members alive when fighting a big boss in an alliance.
    there is a /assist command
    /assist <stparty>
    is my personal preference for using it so I don't have to change my macro ever
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  6. #146
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    I have a few future UI adjustments to achievements to share with you guys! /drum roll


    We are planning to change the display method to make viewing achievements easier! The specifics are still being looked into so I can’t give those details to you just yet.

    Also, we are currently revamping the process of unlocking achievement categories and receiving achievement rewards and will be looking into other ways instead of talking to those pesky NPC’s.
    (41)
    Bethany "Rukkirii" Stout - Community Team

  7. #147
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    What? No D:
    Doooooooooooooon't D:
    I prefer that my achievements make some sort of sense in the game, keep the NPCs there to handle the rewards and categories!
    (15)

  8. #148
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Skies View Post
    What? No D:
    Doooooooooooooon't D:
    I prefer that my achievements make some sort of sense in the game, keep the NPCs there to handle the rewards and categories!
    Agreed. Would prefer the NPC's to remain myself.
    (4)

  9. #149
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Skies View Post
    What? No D:
    Doooooooooooooon't D:
    I prefer that my achievements make some sort of sense in the game, keep the NPCs there to handle the rewards and categories!
    But unlocking the category is unnecessary in my opinion, however it is quite cool to go back to them once you've gotten achievements that give rewards and regale them with your tales to receive said reward
    (5)

  10. #150
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Roll back NPC-locked achievements into Loyalty Mode. For the rest of us, it's good news.
    (2)

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