You want to keep your eye on the action so you can focus on what's going on while at the same time keeping the other eye on the your other monitor far from the action but void of anything and therefore would be where you'd stick your widgets?"Hate meter bars", thats so last millenium! :P .. and poor design(graphic-wise)! Why not avoid cluttering up the screen with these widgets( this is not a Windows OS, or a Macintosh HUB,lol!)
The more innovative design to help us keep our eyes on the action and "HATE" would be to illuminate the character(TANK) with an ambient glow(or constant color/light) to illustrate the level of hate. At the same time, if the attention of the mob changes, you'll visually see his line of sight change to 'that' character. Have a "!" pop up above its head while it resets hate.
Every single thing doesn't need to be put to numbers or bars when good programming and design can visually help us play and understand the behavior of the game.
Another point I want to make to the director and dev team is, if we do choose to apply all these UI graphics along with the actual game play visuals and graphic to our display, will there be multi-display support?
I bought two identical LG flat-screen monitors(24") specifically for playing FFxIv. I think it could be included, display could be customizable to the right or left to accommodate a wide view. If there's an option to move the camera up and down in the configuration, there could be a one to move your character view from left to right. This way, I can move useful but distracting widgets to the left or right screen when in battle(or just enjoying the view).
Huh?
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