Quote Originally Posted by Zephen_Kellen View Post
I would much rather have a changing number like. X player has 100 hate, Y player has 200 hate, Z player has 50 hate. Keeping the color would be nice as a general who is being hit, but the increased accuracy of who has how much hate would help tanks and hate management. No game out there has a rolling number lock listed for hate. Think this would be nice to have.
I also think that it might be a conscious choice of theirs to make hate levels visible but not clear as a way for you to know when your hate is high and you're about to rip it, but not to let you know wether you need one or two more thunder spells to get over the edge.