You should only ever have to go back to the NPC for an item reward IMO. I am perfectly fine with completely axing the NPCs altogether, though.
You should only ever have to go back to the NPC for an item reward IMO. I am perfectly fine with completely axing the NPCs altogether, though.
This is good. I'd be hard pressed to create a more convoluted and annoying system. Want to see your Achievements? prepare to do a massive amount of scrolling.
yesss thank youI have a few future UI adjustments to achievements to share with you guys! /drum roll
We are planning to change the display method to make viewing achievements easier! The specifics are still being looked into so I can’t give those details to you just yet.
Also, we are currently revamping the process of unlocking achievement categories and receiving achievement rewards and will be looking into other ways instead of talking to those pesky NPC’s.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
The categories should just unlock automatically when you earn an achievement in that category. I can understand hiding them imitially but having to meet an NPC to reveal them is silly.I have a few future UI adjustments to achievements to share with you guys! /drum roll
We are planning to change the display method to make viewing achievements easier! The specifics are still being looked into so I can’t give those details to you just yet.
Also, we are currently revamping the process of unlocking achievement categories and receiving achievement rewards and will be looking into other ways instead of talking to those pesky NPC’s.
That I'd totally get behind. It's more like this is not just a very unique method, but it also neatly ties up storytelling and game mechanics, something that I find so rare in games. I'd rather they keep this tie.
But whatever else they can do to make it less of a hassle, the better. Reposition the NPCs, perhaps not having to unlock categories.
(although truth to be told I have a deep burning desire to see everyone who cares about Achievements to suffer as much as possible- That is a personal opinion, by no means they should cause aggravation withotu reason)
I agree, having to unlock it is silly... but it's nice to go for a Chocobo ride out to random camp A to get your Achievement item. At least you know someone is caring for it, polishing it and keeping the dust off till you get there /grin
Will we be allowed to choose different UI Styles? Such as the current version and the new? I have become accustomed to the current UI and I would like to utilize it in 2.0. I hope that is an option. I would just like to have the looks of the old one, of course it wouldn't be worth it if it inhibited functionality.
I like the look of the icons the scrolling, the colors, graphics, and I find it put together in a very elegant structure. I am not excited about the square icons, I don't find them very fantasy-like. I think it would be great if we could have two versions. Traditional and Legacy!
Thank you for taking the time to read this and thank you for giving us more insight into the awesome adventures to come!
Last edited by Eclipse; 07-25-2012 at 01:39 AM.
TMPST Est. 1.0
Tempest Free Company of Hyperion
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