
Originally Posted by
Rukkirii
We have a lot of good information to share in regards to upcoming UI changes, as well as those planned for version 2.0!
Sorry for how long it has taken this to be implemented, but we’re glad to say that this will appear in patch 1.21a!
We also have some information regarding the plans for UI updates and changes in version 2.0:
In version 2.0, it will be possible to display in the party member list the actions and casting timers being used. We will also make it possible to display the casting timers for targeted opponents, so that battles will be much more exciting.
The UI for controller-users will look completely different than that of a keyboard/mouse-user in version 2.0. The game pad UI will involve multiple sets of buttons (arranged like direction pads placed side-by-side) which should make maneuvering with the game pad easier. Of course many players are familiar with the current controls, so we plan on including this as well.
Vastly different from the current specs, players will be able to select how many rows of the action bar are displayed.
Players will be able to drag and drop items, macros, emotes and target settings!
As seen in the 2.0 UI screenshot, players being targeted by a monster will have their party slot number displayed next to the monster’s name
We plan on displaying a class icon in the party member list by default.
To add to the 2.0 UI screenshot, the released screenshot is of a level 50 player in a full party. The T (Tank)/H (Healer)/A (Attacker)/B (Buffer) terminology may be unfamiliar for new players, but every player will be able to customize their UI to best fit their needs.
Monsters that are engaged in battle with a party are each assigned a letter based on the order that they were engaged in battle, and the letters will be displayed there. We're still discussing how we would like to implement this.
The bars next to the party member list in the 2.0 image are what you were requesting. However, we are currently planning to use a combination of numbers and colors to represent the different hate levels. For example, 1 or A (aggro) representing red, 2 representing yellow, and 3 and on representing green.
I apologize that most of my comments are about the 2.0 UI, but please continue to submit your feedback on the UI!