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  1. #131
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Okipuit View Post
    I have a bit more information regarding 2.0’s interface customizability:
    We're taking into consideration that some PC users with high resolution screens may want to expand the size of their UI while PS3 users might want to decrease it.
    What I find interesting about this is that this implies user add-ons will be possible for the PS3 version as well. I'm not even sure I know of any other games besides Unreal Tournament 3 that actually made that possible, cross-platform too.

    That's pretty awesome!

    In the meantime, however, I got a second PC for the livingroom, so I don't really need to worry about the PS3 version anymore.
    (0)

  2. #132
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Okipuit View Post
    Hey everyone!

    I have a bit more information regarding 2.0’s interface customizability:
    We're taking into consideration that some PC users with high resolution screens may want to expand the size of their UI while PS3 users might want to decrease it. Also, some may want to be able to individually customize the size of their text and icons within a widget. However, this may affect the layout design of the widget so we do not plan on including this feature by default. Users who desire to customize their UI with more detail could possibly create an add-on to do so.

    Of course if there are major issues with the UI during beta testing (ex: The HP bar is difficult to see, please make it thicker) we will look into making these adjustments.
    I hope Square Enix will itself make add-on for the release of the game ...
    with 1920*1080 résolution i will need adjustments the first second to the game
    (0)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  3. #133
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Inzoum View Post
    What I find interesting about this is that this implies user add-ons will be possible for the PS3 version as well. I'm not even sure I know of any other games besides Unreal Tournament 3 that actually made that possible, cross-platform too.

    That's pretty awesome!

    In the meantime, however, I got a second PC for the livingroom, so I don't really need to worry about the PS3 version anymore.
    It has been mentioned in the past that the most popular mods/add-ons would be added to the main game for PS3 users. It's possible he was alluding to that.
    (0)

  4. #134
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Other than the silly UI lag and targeting issues, the two things I wish we could do now is being able to show all 3 action bars at once, and being able to resize the party window to make the hp/mp bars larger.
    (0)

  5. #135
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    are 'fixed keys' being done away with in 2.0?

    not even really sure why -everything- isn't remappable in 1.xx already.. but is that at least being looked into for 2.0?
    (2)

  6. #136
    Player
    Emulord's Avatar
    Join Date
    Apr 2011
    Location
    Federal Union against Child Kidnapping (do not use our acronym)
    Posts
    825
    Character
    Micha'el Mulord
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Vaer View Post
    Other than the silly UI lag and targeting issues, the two things I wish we could do now is being able to show all 3 action bars at once, and being able to resize the party window to make the hp/mp bars larger.
    I don't know about the party MP/HP part, but hasn't Yoshi-P already said they would actually allow us to show two or three action bars simultaneously? ♫
    (0)
    FFXIV - Actu / Let's Play: www.emulord.com
    (Micha'el Mulord, serveur Ragnarok)

  7. #137
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Denmo View Post
    Oh yeah. Because the Dev team hasn't been listening to the player base since then, have they? Not at all! Nope.
    They have listened but very little has changed in 1.x's UI, all they have said is this stuff will be taken into account and addressed in 2.0, Kraggy does has a bit of a point in that we gave feedback in beta and none of it was taken into consideration you can't blame anyone for being skeptical the second time round.

    What Okipuit is saying above is basically no more than normal customisation controls that are present in most MMO's these days and the part regarding addons seems like stating the obvious as addons are designed specifically for that purpose.
    (0)
    Last edited by Jinko; 06-24-2012 at 10:32 PM.

  8. #138
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Kraggy does has a bit of a point in that we gave feedback in beta and none of it was taken into consideration you can't blame anyone for being skeptical the second time round.
    Not only beta, alpha too. Well, I guess in alpha they "fixed" the slow combat issue, but other than that not much has changed (they also screwed up lighting from alpha to beta, alpha had HDR effects)

    Not listening in beta is what made ffxiv do a faceplant on release though. So yeah, we are skeptical. Yes, they do listen to our feedback more now, let's hope this will continue.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #139
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We have a lot of good information to share in regards to upcoming UI changes, as well as those planned for version 2.0!


    Sorry for how long it has taken this to be implemented, but we’re glad to say that this will appear in patch 1.21a!



    We also have some information regarding the plans for UI updates and changes in version 2.0:


    In version 2.0, it will be possible to display in the party member list the actions and casting timers being used. We will also make it possible to display the casting timers for targeted opponents, so that battles will be much more exciting.
     

    The UI for controller-users will look completely different than that of a keyboard/mouse-user in version 2.0. The game pad UI will involve multiple sets of buttons (arranged like direction pads placed side-by-side) which should make maneuvering with the game pad easier. Of course many players are familiar with the current controls, so we plan on including this as well.


    Vastly different from the current specs, players will be able to select how many rows of the action bar are displayed.
     

    Players will be able to drag and drop items, macros, emotes and target settings!
     

    As seen in the 2.0 UI screenshot, players being targeted by a monster will have their party slot number displayed next to the monster’s name
     

    We plan on displaying a class icon in the party member list by default.

    To add to the 2.0 UI screenshot, the released screenshot is of a level 50 player in a full party. The T (Tank)/H (Healer)/A (Attacker)/B (Buffer) terminology may be unfamiliar for new players, but every player will be able to customize their UI to best fit their needs.
     

    Monsters that are engaged in battle with a party are each assigned a letter based on the order that they were engaged in battle, and the letters will be displayed there. We're still discussing how we would like to implement this.
     

    The bars next to the party member list in the 2.0 image are what you were requesting. However, we are currently planning to use a combination of numbers and colors to represent the different hate levels. For example, 1 or A (aggro) representing red, 2 representing yellow, and 3 and on representing green.


    I apologize that most of my comments are about the 2.0 UI, but please continue to submit your feedback on the UI!
    I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
    (0)

  10. #140
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Allistar View Post
    I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
    Its unlikely the game would function completely differently with text based menus, changing the look of the UI is one thing changing the mechanics of the UI is something completely different.
    (0)

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