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  1. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Some great additions here, keep up the good work guys, I look forward to seeing all this in action when 2.0 hits :P

    Quote Originally Posted by Rogue View Post
    I certainly appreciate the effort that the devs are obviously putting in, however..

    Am i the only one who think that half the stuff in that list is a little over the top.. i mean in FFXI we never really knew how much hate the tank had.. but that was half the fun!! that is just one example..

    and then they go on to mention such things as



    all i have to say to this is- if every area wasnt a cluster #!#~ of 30+ mobs attacking the party at the same time maybe people would be able to see what is happening.. am-i-right? 

    its like when im trying to do a combo on a mob that is burried beneath a giant blob of other mobs.. there is no way i can tell which one i have targeted and so i cant tell which position to start my combo from.

    and i dont think having lots of numbers in the UI is the solution..

    the solution is to bring some order to the actual battles

    i feel like i wont be looking at what is on the screen but watching numbers on the UI.

    appoligies if i have the wrong end of the stick but this is what i understand from what i am reading.

    Welcome to the world of modern MMOs and gaming, 2012 is happy to have you !

    I welcome enmity bars and gauges, we have them right now and people still can't control their DPS properly, I can't imagine what it would be like if they couldn't see the icon flashing at all.

    is this really necesary? i mean to be honest if someone doesnt know that a paladin is a tank or white mage is a healer then i dont really want them in my party..
    You are talking about things you have no understanding about, I suspect and this is only a guess so I could be wrong that the T,H,B,C,A assigned to a class is to help the content finder pick classes to match make easier.

    As someone else suggested it could be used to /target T1 "Cure" for example.

    i just lol at the fact that people are lapping this up while the real game breakers like animation lock, damage from attacks when being out of range/dodging,
    animation lock is being fixed in 2.0, we will have separate animation for upper and lower body, being hit when out of range is a server lag thing which should be fixed also in 2.0.
    (4)
    Last edited by Jinko; 03-24-2012 at 08:43 AM.