Lets see a video of you tanking coincounter :P
Yea lets scrap that because we have no idea what the intended use is. (besides the obvious)That is superfluous information which won't even be accurate all the time. Might as well scrap that idea.
Actually, I suspect (hope) you will be able to assign the letters by player, not have them automatically assigned. So you could very well mark your Conjurer as T1 or T2, and your PLD as H1.I think that whole T, H, C, etc thing is a bit of a waste. All it converys is SE's idea of the intended role for that job. I can tank stuff on WHM but it's not gonna get a T, right? How about WAR's current implementaton? What letter does that get.
That is superfluous information which won't even be accurate all the time. Might as well scrap that idea.
I don't know about classes, but jobs are quite well defined in what they can and can't do.I think that whole T, H, C, etc thing is a bit of a waste. All it converys is SE's idea of the intended role for that job. I can tank stuff on WHM but it's not gonna get a T, right? How about WAR's current implementaton? What letter does that get.
That is superfluous information which won't even be accurate all the time. Might as well scrap that idea.
You can feel limited and insecure or w/e you want about being told what each job's role is via a letter, but it won't change the fact that WHM isn't a tank, PLD isn't a DD, MNK isn't a healer, WAR isn't a caster and DRG isn't a buffer.
I disagree with this, sadly. The point is not to be "told what each job's role is," but was (to my knowledge) to allow for macros that target T1 and T2 with cures, so you can always heal the main tank with the same button. If it doesn't work like this, then, frankly, I do think this was a pretty dumb addition. I would rather it just say the class/job in a 3-letter abbreviation, as opposed to trying to determine what role someone is playing (often correct, but not always).I don't know about classes, but jobs are quite well defined in what they can and can't do.
You can feel limited and insecure or w/e you want about being told what each job's role is via a letter, but it won't change the fact that WHM isn't a tank PLD isn't a DD, MNK isn't a healer, WAR isn't a caster and DRG isn't a buffer.
CNJ was able to tank in certain situations before, though not as functionally as a GLA or MRD, and certainly not comparable to PLD or WAR. But of the cross-class abilities that allowed CNJ to have survivability to tank, WHM only loses Sanguine Rite and Decoy--Sanguine Rite is the biggest loss, but the addition of Regen could probably make up for the HP not spent curing yourself. You also gain access to Presence of Mind, which can allow for back-to-back stoneskin. WHM could still tank situationally--and like I said, the letters are, to my knowledge, for macroing purposes, and if I can't set the tank to whatever I want, it loses most of its usefulness (as I said, as opposed to simply displaying CNJ, WHM, GLA, etc. next to the names).
That aside, you make a fair point that "WAR isn't a caster," but WAR can be a tank OR a damage dealer--so what of them? Will they display as TA1? :P
It could be used for easier making of a party, it tells you what you have and what you are lacking.I disagree with this, sadly. The point is not to be "told what each job's role is," but was (to my knowledge) to allow for macros that target T1 and T2 with cures, so you can always heal the main tank with the same button. If it doesn't work like this, then, frankly, I do think this was a pretty dumb addition. I would rather it just say the class/job in a 3-letter abbreviation, as opposed to trying to determine what role someone is playing (often correct, but not always).
It could be used as I said previously as marking a role for the match making system that the content finder will use. (In WoW you assign yourself a role before entering the queue)
Lets not forget they plan to add 2nd jobs for each class so the roles could possibly change across classes, for example GLA > PLD or GLA > DRK
CNJ may be able to "stay alive" taking hate with normal monsters but they sure as hell can't tank a boss so no they aren't tanks.CNJ was able to tank in certain situations before, though not as functionally as a GLA or MRD, and certainly not comparable to PLD or WAR. But of the cross-class abilities that allowed CNJ to have survivability to tank, WHM only loses Sanguine Rite and Decoy--Sanguine Rite is the biggest loss, but the addition of Regen could probably make up for the HP not spent curing yourself. You also gain access to Presence of Mind, which can allow for back-to-back stoneskin. WHM could still tank situationally--and like I said, the letters are, to my knowledge, for macroing purposes, and if I can't set the tank to whatever I want, it loses most of its usefulness (as I said, as opposed to simply displaying CNJ, WHM, GLA, etc. next to the names).
That aside, you make a fair point that "WAR isn't a caster," but WAR can be a tank OR a damage dealer--so what of them? Will they display as TA1? :P
Last edited by Jinko; 03-26-2012 at 11:02 PM.
If this was the case, it would be far more useful to include CNJ,GLA,BLM,WAR instead of H1,T1,C1,T2.
Which means a CNJ could choose "Tank" as their role--so we're all happy, right?It could be used as I said previously as marking a role for the match making system that the content finder will use. (In WoW you assign yourself a role before entering the queue)
Yeah, but what about jobs like WAR that *can* play multiple roles?Lets not forget they plan to add 2nd jobs for each class so the roles could possibly change across classes, for example GLA > PLD or GLA > DRK
If I can remember this evening, I'll get a video for you. ^^CNJ may be able to "stay alive" taking hate with normal monsters but they sure as hell can't tank a boss so no they aren't tanks.
CC can very likely be tanked on WHM. With the abilities WHM has access to it is a very beefy class. If I shot a video of this, would that make you happy? Would you then accept that simply assigning a role based on what SE thinks my job should be, but turns out I can play it different, is kind of a pointless piece of information (which would also be incorrect). Your argument is quite weak here.
Anyhow, how about tanking Ifrit as THM (not intended as a tank right? See below) I've also done Uraeus, Great Buffalo, and Ifrit on CNJ. That doesn't change the fact that under a new system those classes would be defined as a Caster and a Healer.
http://youtu.be/oFIGTtsO7JI?hd=1
SE is notorious for designing a class to do one thing which players then find a way around. In some cases, even a better way to envision the job (NIN tank, RDM tank, etc.).
I'm not saying it is as vast as this. It certainly is not. However just about any class with a taunt, cures, and some defensive abilities can tank in this game. Other jobs are quite defined yes, but WHM is not, and WAR is not and those are the ONLY two jobs I mentioned in my post!I don't know about classes, but jobs are quite well defined in what they can and can't do.
You can feel limited and insecure or w/e you want about being told what each job's role is via a letter, but it won't change the fact that WHM isn't a tank, PLD isn't a DD, MNK isn't a healer, WAR isn't a caster and DRG isn't a buffer.
Last edited by GreyJorildyn; 03-26-2012 at 04:14 PM.
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Subtarget non attack actions only option for action bar
I love the new addtion allowing us to subtarget directly from the action bar. Its helpful to those of us who do not want to or know how to macro everything. It also keeps you from having to exit target lock "B button" exit target "B Button" select new target "A button" select cure "over a few times" confirm "A Button" just to heal your buddy in a duo party.
The select cure and use subtarget is awesome here.
However when i select "thunder" I am now bothered with the subtarget ever time also. I would suggest that if we are fighting a target there is no reason to subtarget attacks. If we wish to change target of attacks you can make us exit target lock and select a new target or add a all or non attack spells only option to the target mode selection.
Otherwise keep the nice addtions coming ^^
It takes more than Flash and Sentinel to tank. WHM is no tank.
Yeah, it also takes a certain level of skill and understanding of game mechanics. WHM can most certainly tank a few things. Flash, Featherfoot, all those cures, Shield abilities... besides HP and some defense, what makes you think a WHM cannot tank just like a Paladin? I could easily pick out the 5 best abilities to cross-class for such a situation. If CNJ could do it, I believe WHM could do it too.
All I am saying is I hope that these denotations of job roles are something we can set or customize because it could be the case that a certain job, when played a certain way, can have different applications than SE's intended use.
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