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  1. #1
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Inzoum View Post
    What I find interesting about this is that this implies user add-ons will be possible for the PS3 version as well. I'm not even sure I know of any other games besides Unreal Tournament 3 that actually made that possible, cross-platform too.

    That's pretty awesome!

    In the meantime, however, I got a second PC for the livingroom, so I don't really need to worry about the PS3 version anymore.
    It has been mentioned in the past that the most popular mods/add-ons would be added to the main game for PS3 users. It's possible he was alluding to that.
    (0)

  2. #2
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Okipuit View Post
    Hey everyone!

    I have a bit more information regarding 2.0’s interface customizability:
    We're taking into consideration that some PC users with high resolution screens may want to expand the size of their UI while PS3 users might want to decrease it. Also, some may want to be able to individually customize the size of their text and icons within a widget. However, this may affect the layout design of the widget so we do not plan on including this feature by default. Users who desire to customize their UI with more detail could possibly create an add-on to do so.

    Of course if there are major issues with the UI during beta testing (ex: The HP bar is difficult to see, please make it thicker) we will look into making these adjustments.
    I hope Square Enix will itself make add-on for the release of the game ...
    with 1920*1080 résolution i will need adjustments the first second to the game
    (0)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Other than the silly UI lag and targeting issues, the two things I wish we could do now is being able to show all 3 action bars at once, and being able to resize the party window to make the hp/mp bars larger.
    (0)

  4. #4
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    are 'fixed keys' being done away with in 2.0?

    not even really sure why -everything- isn't remappable in 1.xx already.. but is that at least being looked into for 2.0?
    (2)

  5. #5
    Player
    Emulord's Avatar
    Join Date
    Apr 2011
    Location
    Federal Union against Child Kidnapping (do not use our acronym)
    Posts
    825
    Character
    Micha'el Mulord
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Vaer View Post
    Other than the silly UI lag and targeting issues, the two things I wish we could do now is being able to show all 3 action bars at once, and being able to resize the party window to make the hp/mp bars larger.
    I don't know about the party MP/HP part, but hasn't Yoshi-P already said they would actually allow us to show two or three action bars simultaneously? ♫
    (0)
    FFXIV - Actu / Let's Play: www.emulord.com
    (Micha'el Mulord, serveur Ragnarok)

  6. #6
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We have a lot of good information to share in regards to upcoming UI changes, as well as those planned for version 2.0!


    Sorry for how long it has taken this to be implemented, but we’re glad to say that this will appear in patch 1.21a!



    We also have some information regarding the plans for UI updates and changes in version 2.0:


    In version 2.0, it will be possible to display in the party member list the actions and casting timers being used. We will also make it possible to display the casting timers for targeted opponents, so that battles will be much more exciting.
     

    The UI for controller-users will look completely different than that of a keyboard/mouse-user in version 2.0. The game pad UI will involve multiple sets of buttons (arranged like direction pads placed side-by-side) which should make maneuvering with the game pad easier. Of course many players are familiar with the current controls, so we plan on including this as well.


    Vastly different from the current specs, players will be able to select how many rows of the action bar are displayed.
     

    Players will be able to drag and drop items, macros, emotes and target settings!
     

    As seen in the 2.0 UI screenshot, players being targeted by a monster will have their party slot number displayed next to the monster’s name
     

    We plan on displaying a class icon in the party member list by default.

    To add to the 2.0 UI screenshot, the released screenshot is of a level 50 player in a full party. The T (Tank)/H (Healer)/A (Attacker)/B (Buffer) terminology may be unfamiliar for new players, but every player will be able to customize their UI to best fit their needs.
     

    Monsters that are engaged in battle with a party are each assigned a letter based on the order that they were engaged in battle, and the letters will be displayed there. We're still discussing how we would like to implement this.
     

    The bars next to the party member list in the 2.0 image are what you were requesting. However, we are currently planning to use a combination of numbers and colors to represent the different hate levels. For example, 1 or A (aggro) representing red, 2 representing yellow, and 3 and on representing green.


    I apologize that most of my comments are about the 2.0 UI, but please continue to submit your feedback on the UI!
    I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Allistar View Post
    I understand that we will be able to create our own UI when 2.0 is released, but is it possible to completely change how hour UI would look...I've played the majority of the MMO's on the market right now and I really dislike the whole action bar UI set up...would it be possible in 2.0 to make my UI text/menu based like the UI in XI (which I prefer over all else)
    Its unlikely the game would function completely differently with text based menus, changing the look of the UI is one thing changing the mechanics of the UI is something completely different.
    (0)

  8. #8
    Player
    Koti's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Amasar Malqir
    World
    Coeurl
    Main Class
    Rogue Lv 70
    This more of a question, if the dev's are willing to answer this and because I am kind of an oldschool vet when it come to PC games and MMORPGs.

    I like the fact in FF14, it has a similar control scheme to FF11 being that you can use a keyboard to do everything (outside of moving the windows around or having to change chat tabs). Will FF14 2.0 also be like this? Where a player can choose to either just mostly use their keyboard or if they want to really focus on keyboard/mouse?

    I am really hoping yes (Though I know so many may go wtf to it), but I am one of those crazy people who are far faster in this game with a keyboard then I am using a mouse (It like.. Quake 1 all over again).

    If it is not a supported choice (like WoW - cause you can't play WoW without the dang mouse), that is alright I suppose, but I am just curious and maybe would like to see it be an option.
    (0)

  9. #9
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Could we get a /assist command? this will help greatly in more chaotic environments

    In City of Heroes it was possible to 'attack' friendly units and automatically target the enemy they had targeted. the battles were very fast paced and it made it easy to hit what was being pulled, or what the tank was attacking.

    You could also 'heal' an enemy unit and heal what they had targeted automatically. this made it far smoother to keep party members alive when fighting a big boss in an alliance.
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onisake View Post
    Could we get a /assist command? this will help greatly in more chaotic environments
    In 2.0 it was said a while ago that you can target the same monster as an ally by clicking the target next to their name in the party list.

    I don't know how this will work for game-pad and keyboard players though.
    (0)
    Last edited by Jinko; 07-14-2012 at 10:34 PM.

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