Oooh, hey. That is VERY useful. More than once I need to jump around between map and teleport screen going "What the hell aetheryte is closes to what I want to go"
Oooh, hey. That is VERY useful. More than once I need to jump around between map and teleport screen going "What the hell aetheryte is closes to what I want to go"
Just bring up the map window when selecting a teleport location. That would be enough...
Hey everyone!
I have a bit more information regarding 2.0’s interface customizability:
We're taking into consideration that some PC users with high resolution screens may want to expand the size of their UI while PS3 users might want to decrease it. Also, some may want to be able to individually customize the size of their text and icons within a widget. However, this may affect the layout design of the widget so we do not plan on including this feature by default. Users who desire to customize their UI with more detail could possibly create an add-on to do so.
Of course if there are major issues with the UI during beta testing (ex: The HP bar is difficult to see, please make it thicker) we will look into making these adjustments.
Okipuit - Community Team
That makes a BIG assumption: that this time round SE will actually LISTEN to the feedback and concerns from the beta testers, unlike back in 2010 when we were more or less completely ignored in spite of the fact that MANY of the serious problems which were raised and brushed aside were directly responsible for the debacle that was 1.0's release.
It is of course hugely ironic that your comment is made in a thread discussing the UI failures with XIV, considering that this was one if the prime causes for complaint: I often wished the beta forums had remained open following release, so that we could have asked the many fanbois who kept repeating the mantra "stop QQing it's only a PLACEHOLDER UI" how stupid they felt when the reality finally dawned on them it wasn't!
Last edited by Kraggy; 06-20-2012 at 03:39 PM.
Oh yeah. Because the Dev team hasn't been listening to the player base since then, have they? Not at all! Nope.That makes a BIG assumption: that this time round SE will actually LISTEN to the feedback and concerns from the beta testers, unlike back in 2010 when we were more or less completely ignored in spite of the fact that MANY of the serious problems which were raised and brushed aside were directly responsible for the debacle that was 1.0's release.
They have listened but very little has changed in 1.x's UI, all they have said is this stuff will be taken into account and addressed in 2.0, Kraggy does has a bit of a point in that we gave feedback in beta and none of it was taken into consideration you can't blame anyone for being skeptical the second time round.
What Okipuit is saying above is basically no more than normal customisation controls that are present in most MMO's these days and the part regarding addons seems like stating the obvious as addons are designed specifically for that purpose.
Last edited by Jinko; 06-24-2012 at 10:32 PM.
Not only beta, alpha too. Well, I guess in alpha they "fixed" the slow combat issue, but other than that not much has changed (they also screwed up lighting from alpha to beta, alpha had HDR effects)
Not listening in beta is what made ffxiv do a faceplant on release though. So yeah, we are skeptical. Yes, they do listen to our feedback more now, let's hope this will continue.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
What I find interesting about this is that this implies user add-ons will be possible for the PS3 version as well. I'm not even sure I know of any other games besides Unreal Tournament 3 that actually made that possible, cross-platform too.
That's pretty awesome!
In the meantime, however, I got a second PC for the livingroom, so I don't really need to worry about the PS3 version anymore.
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