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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zahak View Post
    If you have to type out /ac Cure <t1> each time then this is not much help. I just don't think people will type out the commands, rather they will use macros. And if you have four tanks a macro /ac Cure <tank> isn't much good. /ac Cure <sttank> (or /ac Cure $stt) would be acceptable but then you'd have to deal with different macros for different job specs. Too complicated.
    (2)
    Last edited by Laraul; 05-30-2012 at 11:07 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    106
    Quote Originally Posted by Rukkirii View Post
    Targeting Party Members

    You’ll be able to decide the rules for your party member list and change the order to your liking.
    Awesome! =)
    (0)

  3. #3
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    Greetings,

    We’ve seen some requests where players would like to target things by typing out NPC or player names and it was looking like this might be possible in patch 1.22b, but unfortunately it was determined that it would be too difficult to address this with the current system.

    In version 2.0, we’re creating the UI with the following conditions in mind, which means that there shouldn’t be too many situations where you would need to type out NPC and player names with macros, etc.

    Targeting Party Members

    You’ll be able to decide the rules for your party member list and change the order to your liking. It will be possible to target by indicating TA1 for the tank for example.

    Targeting Enemies

    We’ll be implementing a command to target the enemy closest to you
    We’ll be implementing a command to target enemies that have enmity towards your character

    By implementing the above, we believe it lowers the number of situations where typing names would be beneficial, but we are also planning to make it possible to target via direct name input for /invite and other commands where it is necessary.

    We will be announcing specific feature details in the future.

    How about adding a feature that gives you the options to also send /tells, and invites by clicking on any player name in the chat log?
    (1)
    Last edited by Andrien; 05-30-2012 at 08:06 AM.

  4. #4
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    Greetings,

    We’ve seen some requests where players would like to target things by typing out NPC or player names and it was looking like this might be possible in patch 1.22b, but unfortunately it was determined that it would be too difficult to address this with the current system.

    In version 2.0, we’re creating the UI with the following conditions in mind, which means that there shouldn’t be too many situations where you would need to type out NPC and player names with macros, etc.

    Targeting Party Members

    You’ll be able to decide the rules for your party member list and change the order to your liking. It will be possible to target by indicating TA1 for the tank for example.

    Targeting Enemies

    We’ll be implementing a command to target the enemy closest to you
    We’ll be implementing a command to target enemies that have enmity towards your character

    By implementing the above, we believe it lowers the number of situations where typing names would be beneficial, but we are also planning to make it possible to target via direct name input for /invite and other commands where it is necessary.

    We will be announcing specific feature details in the future.
    Awesome!
    We get all the good options AND direct name input!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #5
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    This game really has the most ridiculously complex targeting system of any game ever and the more you keep adding to it the more complicated it gets. Who would have thought just hitting a monster in front of you could be so difficult. Why do we need a command to target the mob closest to us, why does it not do this by default?
    (12)

  6. #6
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Akira_Tenshi View Post
    This game really has the most ridiculously complex targeting system of any game ever and the more you keep adding to it the more complicated it gets. Who would have thought just hitting a monster in front of you could be so difficult. Why do we need a command to target the mob closest to us, why does it not do this by default?
    I've never found clicking on my desired target to be complex, honestly.
    (2)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  7. #7
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Impulse View Post
    I've never found clicking on my desired target to be complex, honestly.
    Not always that easy when things are crowded.
    (1)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akira_Tenshi View Post
    This game really has the most ridiculously complex targeting system of any game ever and the more you keep adding to it the more complicated it gets. Who would have thought just hitting a monster in front of you could be so difficult. Why do we need a command to target the mob closest to us, why does it not do this by default?
    What, you can't hit your 'confirm' button? You do know that in the targetting configurations you can choose to make the game auto-target the closest target when you press confirm with nothing on, right?
    (0)

  9. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    What, you can't hit your 'confirm' button? You do know that in the targetting configurations you can choose to make the game auto-target the closest target when you press confirm with nothing on, right?
    There are several targetting problems.
    First, while pressing confirm does target the closest target, the distance seems to be calculated from the screen, not from your character. I can't count how many times I pressed confirm to target something in front of me, only to target myself.

    Second, and that's what ChiefCurrahee meant, cycling from left to right isn't the problem. The problem is the order it cycles through it, instead of going from closest left to closest right then jumping to the next distance, it cycles from closest to farthest, THEN goes right/left, meaning you keep jumping distances, too often ending up targeting a mob miles away instead of the one in front of your nose.

    Edit: this is the thread where the issue is explained in more detail: clicky
    (3)
    Last edited by Soukyuu; 05-30-2012 at 08:42 AM. Reason: added link to thread

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  10. #10
    Player
    VytasBismarck's Avatar
    Join Date
    Apr 2012
    Posts
    100
    Character
    Vytas Bismarck
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Personally i would love to have a "/target <NPCname>" command. Take Cutters Cry ants for example - wouldnt it be great if you could simply make a macro to target the guard the second it pops instead of having to swap through multiple targets till you find it...?
    (4)

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