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  1. #21
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    D: amazing.... .
    (1)

  2. #22
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renen View Post
    The devs sure know how to necro
    Someone finally used a search feature on the forums.....wait its a rep ^^;
    (0)

  3. #23
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We just wanted to give you an update regarding the progress on alternative /sit animations and positions. The development team has been continuing to look into implementing this. However, /sit is a bit different from other emotes and it will not be easy to increase the variations during the current version. Apologies to those who were really looking forward to this.

    In version 2.0, however, we have prepared a solid base to which we can add variations of /sit, so we will be looking into implementing this after version 2.0 launches.
    Not that I don't appreciate a different sit emote... it's just that I'd prefer a different walking animation when in cut scenes.

    I've mentioned this before, but the way my character meanders about in some of the cut scenes really detracts from whatever is happening in the cut scenes. It's not just my character either. I watched my sister's miqote do the same thing.

    She walks normally when she's about to enter a lift/elevator or if have her walk instead of run.

    Why must the cut scene walk be so damned stupid looking? =_+;;
    (0)

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