I don't know if it's so many years of XI's cruel setbacks, or perhaps it's just a standard now in modern MMO's... but I notice small conveniences really shine and I think I speak for many when I say it's appreciated.

- Stuff like clicking on the chocobo icon calls upon a Chocobo immediately. No catch there, in typical Square-Enix (love you guys!) fashion.

- Or the fact that an enemy doesn't chase you across an entire map at your own speed. Getting away from unwanted fights seems effortless and feels right.

- Quests are mapped where I need to go, effectively taking out the middle steps of visiting a website to figure out where I need to be.

- Crystals replenish HP/MP

- Anima might be a controversial topic, but it's also one I really appreciate.

- And so much more... stuff like that.

It's the little things that don't make the game 'easy', they just take the chore out of the equation and in the end you begin to enjoy the game just a little bit more.

Go forth with that kind of design philosophy <3