Quote Originally Posted by zuzu-bq View Post
Speed stats and hastes buffs (all non personal were removed in Shadowbringers even) in general have the main issue of not fitting the class design of the game for the most part. Basically every class of this game has a great portion of their damage coming from Abilities and those don't scale or proc from GCDs. Making casting more weaponskills or spells not being as important, and sometimes breaking perfectly cycling rotations.

A good way to show this is to look at the jobs that have a good time with high speed, BLM being the one that enjoys it the most having actual 0 damage dealt directly from Abilities.
That leaves two equal options, though: (1) further reduce the already shallow options in the game to remove the chance of waste on inferior targets, or (2) add further undermechanics that allow for greater balance across those different options (e.g. scaled ability timers).

That they chose (1), yet again, shows the design philosophy of the devs more than it shows the constraints of the situation at that time.