Quote Originally Posted by Raqrie_Tohka View Post
Is it a "trap" attribute? Should it be 20% more potent than it is now, to be able to compete with Crit/DH or even det? Should it also speed up your autos? Is it way too weak for some classes?

I think SE did a good thing in lessening specific attribute dependence per class, but they didn't address skillspeed, and the attribute/class system as a whole is as dull as ever. The meme-level inter-class balance didn't help either. And current content design is rather rigid and not fun for healers and tanks, especially healers, which I believe is largely the reason for so few of them.

Personal story:
I'm salty because I had about 4-6 pieces of gear with about 800 sks, but halfway through I realized sks is absolutely useless (especially for bard which I main) and piously chased after BiS bear, but the damage was already done.
I've yet to fully recover from this bad gear situation. And every time I'm not doing enough dps I salt over this, amongst other things. Cough.
SkS already affects auto's. It's in a decent spot now; you want it up to a certain point on a number of jobs and other jobs can flavor their GCD's to taste and get good results from it. Perhaps a mild buff of some sort, no more than 5% more effectiveness than it has now. The nature of the game is that outside of jobs designed to work at "high speed" (i.e. MNK) having a GCD that goes too quickly can cause some problems. MNK gets away with it because they have relatively few oGCD's and their animations are all fluid enough that anim lock isn't an issue. I'm at about 1800 SkS with my GNB and I feel quite a bit of anim lock if I'm even a hair off in timing my skills.