The Attribute System should get completely reworked still in my honest opinion, together with the Materia System, so that the game will offer more useful and interesting Materias with helpful effects...
All Physical Attackers should use regardles of Range , Strength as Damage Attribute, no Dexterity anymore as Damage Attribute, a Bard needs strength to span it's bow, a ninja surely doesn't strike deadly if his hits are powerless like a wet noodle, dancers need strength to throw their weapons on long distances and Machinists need Strength to wield their heavy machines n heavy guns, otherwise it being a synonym for the power behind their gun shots.
Dexterity improves now Auto Attack Speed, Critical Rate of Auto Attacks and Skill/Spell Recharge Times
All Magical Classes use now Intelligence for thei Damage Attribute, no Willpower for this anymore, so Healers use now too Intelligence.
Willpower gets renamed to Courage and has now the Effect of Increasing Buff Durations of Skills/Spells, and how long DoTs last of your Skills/Spells
Vitality, increases now not only the Max Health, but also slightly Maximum MP, the 10000 Limit won't work, if theres Piety increasing the MP Regen, until we regen somewehen as Healers faster MP, than we use them up. An increasing MP Pool belongs to Character Progression as like rising Health.
The issue with MP was before, that it grew too fast for some classes, while too slow for the rest, and still not all make usage of MP, making MP pointless, if not all classes have go use it.
Determination > changed - pointless attribute that should just get the current effect merged into the tank only attribute that should get named Toughness, with th effect of raising tank attack n defense, on self heal efficiency and block/parry effiency on succesful blocks/parries.Block more powerful, Parry for higher counterattack chances for shiedless tanks when parrying with the weapon.
Skill/Spell Speed > Just merge it together, rename it Agility and let it increase also Movement Speed/Sprint Durations
Critical/ Direct Hit, merge it, rename it to Accuracy or Precision
Last each role should have an unique attribute not only tanks n healers.
Healer > Rename Piety to Willpower, Willpower incredases MP Regen and now also too Barrier Potency and Condition Resistance, letting conditions last less long on healers, up to immunity, if Willpower's value is high enough for that.
Tank > Toughness, like said, increases Tanks Attack n Defense value and merged the effect of Determination into it. Raises Block/Parry Chance n Efficiency now too.
DPS > Determination > Now DPS only with the new effect of giving DPS a Bonus to Min/Max Critical Damage with additional chance that attacks can ignore enemy defense, if hit critical, dealing LETHAL HITS so to say with a special damage number animation, when that happens.

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