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  1. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The only way to maintain a perfect balance is to allow for an "overcharge" function at least up to the normal, pre-SkS-adjusted cooldown. This would allow one to choose between syncing to their own GCDs or raid buffs.

    Let's say have a GCD of 2.25 (10% Haste). We've already just used Danger Zone, in our first oGCD weave space. We can hold our next Danger Zone for up to 30 seconds, but can use it as early as 27/27.635 (second weave space) seconds. This effectively gives us the option of using it right at 27/27.635 or at 29.25/29.885 seconds (maybe even right at nearly 30 depending on the when the second-weave gap occurs).

    Let's say we use it at 29.885 seconds. We're given proportionately extra damage for the 2.885 seconds of extra charge. And then the choice repeats itself, though since you now used it in the second weave-space, your choice would then be 27.635/28.27 or 30.5 (slight waste). Regardless, the desync would take over 10 minutes to kick in if consistently taking the longest option that would not face conflict with your GCD sync.

    Sidenote: The auto-attack and periodic damage increase is slightly less than that given by Determination, which in turn gives less than Direct Hit and only exceeds the efficiency of Critical Hit at less than 3.8k Crit. It should never be considered a "perk" of SkS/SpS so much as mitigating factor for its inefficiency. The real advantage of SkS/SpS is that it grants an expected damage increase (to the sustained reliable direct damage of weaponskills, only) of 1% per 216 stat, whereas the next best is 240. Still, reliable direct GCD damage would have to account for more than 90% of one's total damage for this to be truly more efficient than Direct Hit on that merit alone.
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    Last edited by Shurrikhan; 10-09-2019 at 06:41 PM.