Quote Originally Posted by Ladon View Post
You don’t really want this because it will cause misalignment to party buffs/debuffs because then everyone in the party would have drifting party buff windows.

Additionally this would be incredibly hard to balance around because potencies are established around a skills set recast and being able to stack SKS to reduce power skill recasts could make a mess of things. Not to mention this could greatly devaluate job gauge driven skills that are balanced around the current set recasts and resource generation rates.
I ask you read my first and last sentence of my post, then you would see that my suggestion doesn't include the 'oGCDs' (buffs) you're mentioning. Additionally, if you use your oGCDs outside of buff windows, you lose more than using it 1-2 more times in 10 min.

Take GNB as an example, Blasting Zone has a 30s recast and is used with No Mercy every other time. 10 min means 20 Blasting Zone casts, 10 of them in buff windows with +20%, that's equal to +10% on it. If you misalign it to get 1-2 more casts that is 5-10% - OUTSIDE the buff windows. You don't win anything by doing that. It's the same reason you use every other Gnashing Fang in No Mercy, that rule doesn't change for Blasting Zone!

The situation right now is: the longer the fight the higher the chance that your oGCDs misalign with your buff windows because you clip them sooner or later. Or you would've to delay your buff window to re-align with your oGCDs.

Buffs will still be unaffected by SkS/SpS!