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  1. #1
    Player
    ArianeEwah's Avatar
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    Jul 2017
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    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90

    Should Skill Speed/Spell Speed affect certain abilities?

    I am not talking about buffing or debuffing abilites, but damage-dealing abilities to be precise.

    My 'issue' right now is the misalignment of oGCD with GCD, which may cause clipping of either the first or the latter.

    I will try to explain it further with an example of DRGs Jump:
    (High) Jump has a recast of 30s, and has a long animation lock. If you want press this ability as it comes off CD without clipping neither it nor your GCD, you would need a GCD of 2.5s or 2.3-2.31s (exact value would 2.30769...) anything in between will cause you to hold this ability or clip your GCD. However, the GCD recast should align with your buffing oGCDs/buff windows - in this case Lance Charge (90s), so you want a GCD recast of either 2.5s, 2.43s, 2.37s or again 2.31s. Two of those choices don't align well with Jump.

    Right now SkS/SpS doesn't do anything for dmg-dealing oGCDs - except their DoT damage (e.g. PLDs Circle of Scorn), but it doesn't increase their inital hit. And there are a bunch of them - Jump, Spineshatter Dive, Blasting Zone, Fleche, Bloodletter/Rain of Death, Energy Drain/Siphon etc.

    What I would like to see is those abilities getting a recast time reduction based on your SkS/SpS value - similar to the new recharging GCDs Drill/Bioblaster, Air Anchor, Gnashing Fang and Sonic Break - or Empyreal Arrow used to work pre-5.0 as a weaponskill with a not-shared, unique recast.
    In our DRG example that would mean, at a GCD of 2.37s you would get a recast time of 28.44s on your Jump. This change will make it able to hit your Jump every 12th GCD, no matter the recast time you've got on your GCD.
    You would still hold your Jump for your buff windows Lance Charge, Dragon Sight and Battle Litany, but you would not fall behind nor would you need to hold your buffs for it. That way SkS/SpS would work with you, not against you.

    It's not a huge damage increase because we would still hold our oGCDs for buff windows, but it'll make our rotation more streamlined.

    TL;DR: SkS/SpS should affect recast time on damage-dealing oGCDs for a more streamlined rotation, similar to old Empyreal Arrow.

    Your thoughts?

    PS: I should mention that other certain abilities should be excluded from this; e.g. Trick Attack and Technical Step/Finish because these also count as (self/party-)buffing/(boss-)debuffing abilities or "raid buffs".
    (1)

  2. #2
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    It already does on GNB which can cause a couple skills to drift out of alignment with your rotation. No Mercy and Danger/Blasting Zone.
    (1)

  3. #3
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Skill Speed also effects the amount of damage that auto attacks deal.

    Spell Speed, I've been saying for a while, should have been set to increase MP regeneration in addition to cast time, but now that piety does that, I don't think we'll be seeing that adjustment to the skill.
    (1)

  4. #4
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by wereotter View Post
    Skill Speed also effects the amount of damage that auto attacks deal.
    And DOT damage.

    That being said, if they were to decrease the cooldown on like Gauss Round and Ricochet on MCH I'd be willing to see if that would make it more worth while.
    (0)


    I'm from 1 MS in the future.

  5. #5
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    You don’t really want this because it will cause misalignment to party buffs/debuffs because then everyone in the party would have drifting party buff windows.

    Additionally this would be incredibly hard to balance around because potencies are established around a skills set recast and being able to stack SKS to reduce power skill recasts could make a mess of things. Not to mention this could greatly devaluate job gauge driven skills that are balanced around the current set recasts and resource generation rates.
    (4)

  6. #6
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ladon View Post
    You don’t really want this because it will cause misalignment to party buffs/debuffs because then everyone in the party would have drifting party buff windows.

    Additionally this would be incredibly hard to balance around because potencies are established around a skills set recast and being able to stack SKS to reduce power skill recasts could make a mess of things. Not to mention this could greatly devaluate job gauge driven skills that are balanced around the current set recasts and resource generation rates.
    This is a very fair point that I had not taken into consideration.
    (1)


    I'm from 1 MS in the future.

  7. #7
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
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    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Also just to add, the skills that are effected by skill speed are all long recast weaponskills that cannot be used oGCD. That means there is a time cost to using them as well. Applying this concept to oCGDs is significant because if you can fit 1-2 extra oCGDs in say a 10 minute fight, you are going to get way more of a total potency gain just pushing these off cool down rather than trying to align them to buffs. It would also make SKS the undisputed king of secondary stats as well.
    (0)

  8. #8
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ladon View Post
    You don’t really want this because it will cause misalignment to party buffs/debuffs because then everyone in the party would have drifting party buff windows.

    Additionally this would be incredibly hard to balance around because potencies are established around a skills set recast and being able to stack SKS to reduce power skill recasts could make a mess of things. Not to mention this could greatly devaluate job gauge driven skills that are balanced around the current set recasts and resource generation rates.
    I ask you read my first and last sentence of my post, then you would see that my suggestion doesn't include the 'oGCDs' (buffs) you're mentioning. Additionally, if you use your oGCDs outside of buff windows, you lose more than using it 1-2 more times in 10 min.

    Take GNB as an example, Blasting Zone has a 30s recast and is used with No Mercy every other time. 10 min means 20 Blasting Zone casts, 10 of them in buff windows with +20%, that's equal to +10% on it. If you misalign it to get 1-2 more casts that is 5-10% - OUTSIDE the buff windows. You don't win anything by doing that. It's the same reason you use every other Gnashing Fang in No Mercy, that rule doesn't change for Blasting Zone!

    The situation right now is: the longer the fight the higher the chance that your oGCDs misalign with your buff windows because you clip them sooner or later. Or you would've to delay your buff window to re-align with your oGCDs.

    Buffs will still be unaffected by SkS/SpS!
    (1)

  9. #9
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by wereotter View Post
    Skill Speed also effects the amount of damage that auto attacks deal.

    Spell Speed, I've been saying for a while, should have been set to increase MP regeneration in addition to cast time, but now that piety does that, I don't think we'll be seeing that adjustment to the skill.
    You could also reduce MP cost on spells, but as MP is designed right now I don't see any issues with it... that means until you start to rez... but that's the MP cost of rez spells, SpS would barely change it.

    And yes, SkS affects AAs, afaik the same way Det does. But Det also increases your OVERALL dmg - everything from weaponskills/spells (GCDs), healing spells, oGCDs and DoT damage. SkS on the other hand does not affect the (initial) dmg on your GCD or oGCDs, but the recast time on GCDs. Yet, it doesn't affect the recast time of your oGCD-damage actions. It's always Det > SkS; after you get a comfy GCD. Then again, those 'comfy' GCDs are mostly for 60/90s buff windows - e.g. DRG 2.45s or 2.38s for 90s buff windows (actual BiS GCD numbers), or GNB 2.4s for 60s buff windows. But many 30s actions - such as Jump - just don't align well with this.... well, you could get 2.31s SkS, but you would lose too much dmg by doing that.
    Actions in buff windows do less dmg with SkS than they would with Det, and buff windows are your highest source of DPS.
    (0)

  10. #10
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ArianeEwah View Post
    I ask you read my first and last sentence of my post, then you would see that my suggestion doesn't include the 'oGCDs' (buffs) you're mentioning. Additionally, if you use your oGCDs outside of buff windows, you lose more than using it 1-2 more times in 10 min.

    Take GNB as an example, Blasting Zone has a 30s recast and is used with No Mercy every other time. 10 min means 20 Blasting Zone casts, 10 of them in buff windows with +20%, that's equal to +10% on it. If you misalign it to get 1-2 more casts that is 5-10% - OUTSIDE the buff windows. You don't win anything by doing that. It's the same reason you use every other Gnashing Fang in No Mercy, that rule doesn't change for Blasting Zone!

    The situation right now is: the longer the fight the higher the chance that your oGCDs misalign with your buff windows because you clip them sooner or later. Or you would've to delay your buff window to re-align with your oGCDs.

    Buffs will still be unaffected by SkS/SpS!
    This really does not solve an issue then. You really are not in any danger of your oGCDs drifting outside of your buff windows by simply using your oGCDs a bit after you actually use the buff. Using your gunbreaker example, blasting zone isn’t used until two GCDs into No Mercy. How would it be possible for this to ever drift outside of the NM window?
    (0)

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