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  1. #1
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50

    Job specific materia

    With the introduction of af we have been given ability enhancements on gear. Several of these I will sacrifice for better stats. I think it would be nice to have some job specific materia be made from job specific weapons (when we get them, crafted ones not rare). They could also feature new enhancements that enhance class skills but can only be used on the job giving the jobs an extra advantage.

    Some people may think its OP but for every enhancement materia you apply its one less stat based materia you can try for so you will still be sacrificing stats for enhanced skills.

    I think it could be a good idea to have job specific belts. These belts would be the only spot for most job specific materia. By limiting most to one piece of gear you would be guaranteed 1 job enhancement. All job materia would be given grade %'s for mulit melding which means you would only have 1-3 max job enhancements at a time(average player)
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    Last edited by syntaxlies; 03-24-2012 at 01:42 AM.

  2. #2
    Player
    Darkhaund's Avatar
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    Oct 2011
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    Ul'dah
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    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    This would be AWESOME... have a quest a difficult quest to get "legendary job" materia
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  3. #3
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Darkhaund View Post
    This would be AWESOME... have a quest a difficult quest to get "legendary job" materia
    In the op i said for it to drop from crafted job weapons, but Id be open to any implementation. Maybe some that are quested and some less rare ones that you can farm from SB.
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  4. #4
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    So this materia could only be made from -- and attached to -- certain job-specific gear?

    As much as I like the general concept, I see a couple of issues with this idea:
    1. Job materia being a closed-system is somewhat contrary to the vision of materia being a broad customization platform.
    2. Ability Enhancements (eg. Reducing Jump Recast) could be very difficult to balance, esp in regards to forbidden melding.

    The second issue is obviously the biggest one. If "Jump Materia IV" only drops the jump recast by 2 sec, people will pass it over for better materia. However, if it drops jump recast by 10 sec, then a 3-melded lance equals a 30sec reduction in the jump timer, which might considered overpowered.

    I suppose it's workable, but there's a fine line between useless and broken.

    Another option is to make the Job materia lock out all further melding. That would make things easier for balancing and force players to really make tough decisions on when and how to use it -- but that also is making exceptions to the rules of the current materia system.


    For my part, I'd be fine if they just keep the bonuses on the Job-specific gear itself.
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    Last edited by Zantetsuken; 03-24-2012 at 12:59 AM.

  5. #5
    Player
    Airget's Avatar
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    Mar 2011
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    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think with Job specific materia, it would be nice if they introduced spiritbonding rare/ex except when you bond it into materia you don't lose the equipment but the item in question gains a 24hr fatigue before you can spiritbond with it again.

    In an example I used one where The Fighter's Burgeonet piece would offer the following
    Bloodthirst IV +60 HP
    Vitality I +5 VIT
    Strength I +2 STR
    Antagonize
    From that when you bond with it the chance of getting each would be
    Bloodthirst=25%
    Vitality=35%
    Strength=35%
    Antagonize=5%


    But as you mentioned they could also add crafted recipes which you would lose upon turning into materia but would have a higher chance of obtaining the materia like Antagonize, I think it would just come down to the gear being designed for "Marauder" only or "Gladiator" only in order for it to work since it would be a little odd if said materia would be able to come from a discipline of magic.

    But ya I do hope they plan on expanding the materia system to add some unique enhancements rather then just stat boost, though before they can do that they do have to work on making materia less of an inventory clog then it is right now.
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  6. #6
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Zantetsuken View Post
    So this materia could only be made from -- and attached to -- certain job-specific gear?

    As much as I like the general concept, I see a couple of issues with this idea:
    1. Job materia being a closed-system is somewhat contrary to the vision of materia being a broad customization platform.
    2. Ability Enhancements (eg. Reducing Jump Recast) could be very difficult to balance, esp in regards to forbidden melding.

    The second issue is obviously the biggest one. If "Jump Materia IV" only drops the jump recast by 2 sec, people will pass it over for better materia. However, if it drops jump recast by 10 sec, then a 3-melded lance equals a 30sec reduction in the jump timer, which might considered overpowered.

    I suppose it's workable, but there's a fine line between useless and broken.

    Another option is to make the Job materia lock out all further melding. That would make things easier for balancing and force players to really make tough decisions on when and how to use it -- but that also is making exceptions to the rules of the current materia system.


    For my part, I'd be fine if they just keep the bonuses on the Job-specific gear itself.
    i was thinking enhancements would only have 1 grade and not be stack able. I dont think it should lock out other materia though.

    instead of saying reduces recast by 10 or % it would just say reduces recast from 60 to 45. Stacking would not change it since it would still just be 45.

    Maybe they will start making crafted job gear with enhancements which not as diverse as materia, could be a nice substitute.
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    Last edited by syntaxlies; 03-24-2012 at 01:10 AM.

  7. #7
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Materia itself could stand to be a lot more diverse....
    And I could see that happening in 2.0

    1. Being able to attach materia in a persons bazaar
    Which opens up the possibility of....
    2. U/U materia... NMs could drop super epic U/U materia...making it so you'd need an NM drop coupled with a crafted item... everyone's happy
    3. Materia that is restricted to a single piece of gear instead of a single slot.
    (i.e. a materia that can only go on Garuda's Bow. So nothing would be unmeldable, you just wouldn't be able to put normal materia on Primal weapons, and so on)
    This would work well with your idea....

    You do some super hard, super epic quest... and you get a crazy strong materia that can only be attached to the Gallant Surcoat that adds +40 def, +40 Vit, +25 Block, +120 HP, +40 Enmity
    Now the gallant surcoat is better than the Heavy Darklight stuff... which would be fine as long as that Materia is insanely difficult to obtain. Some long term goals SE...
    Like you'd have to turn in key items (With low drop rates) from all three strong hold bosses + all three dungeon bosses, and that unlocks a super hard HNM that drops the u/u gallant surcoat materia

    I want 2.0 to be much more of an experience....
    Like if you start playing a year after 2.0, I don't want there to be content and gear that you can just skip because it isn't relevant anymore... the basic stuff should be an informal pre-req to the advanced stuff
    Think about it, if at 2.0 there was a materia that enhanced the Ifrit Battleaxe, making it still the best Axe, then people can't just jump in and go do that new dungeon to get the Materia.. they'd want to go do Ifrit first to even get the axe

    Normally people do old content to get the pretty good gear to even challenge the new content... but SE has made it so you can challenge and beat any content with even mediocre gear and not really notice a difference
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  8. #8
    Player
    Zantetsuken's Avatar
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    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    ^ My ideal solution would be to introduce NPCs in each DoH guild where a player could submit an order or 'player-leve' which could be filled by crafters.

    The player would trade all required items to the NPC, post a reward, and pay an 'insurance' fee on the materials per leve attempt. (the insurance is lost rather than the materials if the synth fails).

    A DoH player could then browse the list of available player-leves, and fill them to obtain the reward. The finished item would then be available for pick-up from the NPC, or sent to the leve-holder's mail box

    This system would go far to connect DoH with customers and it would make the crafting guilds (rather than random bazaars) centers of business in their respective disciplines. In addition to crafting, it could be used for melding materia, crafting items with U/U materials, repairing and more
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    Last edited by Zantetsuken; 03-24-2012 at 02:39 AM.

  9. #9
    Player
    Rydin's Avatar
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    ^ A better solution would be to introduce NPCs in each guild where a player could submit an order or 'player-leve' which could be filled by DoH.
    I'm not coming at you negatively or aggressively... I know we are obviously very attached to our own ideas...
    But sometimes its not a matter of better or worse... just a different perspective... or what you would personally prefer...
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  10. #10
    Player
    AceofRains's Avatar
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    Jun 2011
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    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Odd that you post this today, I had THE EXACT SAME THOUGHT

    Great minds think alike?
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