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  1. #31
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kunoz View Post
    I agree with that statement in general tbh, DRk have this ability called "Bloodspiller" that looks like a cartwheel, its hilariously odd.
    Because it's like the opening move to a gag.

    (0)

  2. #32
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.
    I also prefer the non-heated animations. Back when the combo was RNG, it felt more satisfying to have Clean Shot as your only flashy/flippy animation. Now they’re all equally flashy/flippy, and it sort of loses its appeal. Too much of a good thing, and all that.

    I have no idea how my character doesn’t shoot herself on accident with all the twirling she’s doing.

    Quote Originally Posted by Destati View Post
    I think it's ridiculously stylish. I'm not fond of the non-Heated animations myself because there's absolutely no movement in the legs which looks incredibly stiff unless you're running around (and even then things look awkward). I have the same issue with Bard's animations.
    Bard’s (and Archer’s) basic moves are likely based on Japanese archery, where you really do just stand there most of the time aiming your arrow. I don’t think they were inspired by any western sorts of archery portrayal where you spin around and crouch and stuff. That said, BRD does have animations where they spin (Windbite/Stormbite, Empyreal Arrow), and I think they feel more impactful because you don’t see them every GCD.

    Quote Originally Posted by RoyalBeef View Post
    Well you said "this isn't the Matrix", yet you dress your character in a leatherjacket and sunglasses, which is as Matrix as it can get. So your criticism literally makes no sense in the first place. With all the crazy stuff happening in the world of Ff14, you chose MCH jumps as something to call over the top? Really?
    The style of Edax’s outfit (which is the starting GNB gear) comes off as more western to me—considering that the boots look like cowboy boots (complete with the little spiky wheel thing on the heels). It doesn’t really scream Matrix. That said, people are free to discuss preferences in aesthetic. I feel that the Heated animations look a little ridiculous. It was a bit different in SB, where you got them as your Heat Gauge surpasses a certain threshold (so you could rationalize them as you’re “powering up”), but now they’re all the time. Too much of a “good” thing.
    (4)
    Last edited by HyoMinPark; 10-10-2019 at 04:59 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #33
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Currently leveling MCH from lv30. In the 60s now.
    I find the jumps and flips are cool and stylish at first. Good gpose material.
    In dungeons however, I more often wish my character would stop doing them before he breaks his ankle or something. The slight pauses/animation lock in some combo into another makes it little weird to me visually.
    (0)
    Tumblr: taildippedinpaint

  4. #34
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I also dislike the heated animations, not that they dont look good its just that you use them all the time as your basic skills. You need some more ordinary skills to make the cool ones cooler. I always thought it would have been cool in stormblood if you only got the heatre animations while overheated because it would make your burst "cooler" by comparison to your regular rotation but especially now i just wish i had the options to just shoot things
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #35
    Player
    noxen's Avatar
    Join Date
    Jul 2018
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Avanika Drovasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    One of the biggest things that drew me in to XIV was the fact weapons are actively used in all types of abilities, whether its melee, spellcasting or ranged physical. Actually seeing a ball of fire flinged from my staff is absolutely baller. Needlessly flipping, jumping and spinning to fire my gun however...Eh. I'm not keen on heated anims, haven't been since I capped MCH in SB. And with some of the weapons (I namely use the Makai Hand Mortar), it just looks flat out silly to use both hands with it.

    For the record; Terminator, a movie out a solid decade and a bit before the Matrix, did the leather coats and sunglasses trope first. The Matrix does -trench coats- and sunglasses, and skintight body leather that would make Kate Beckingsdale blush.
    (3)

  6. #36
    Player
    Geostar's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Terry Quest
    World
    Ultros
    Main Class
    Ninja Lv 90
    Only thing i hate about MCH is sprinting with smol gun it looks dumb, also hate the DRK female idle stance wish i could change it to the male
    (1)

  7. #37
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.

    This... so... much... I finally got into playing MCH more recently and found all this fancy footwork just to fire off one bullet rather silly. Machinist is now a Gundancer. I'd be even satisfied if they just gave an option to toggle the different animations. No need to remove them, just provide an option to use the original ones or the new ones.
    (3)


  8. #38
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    358
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 80
    Something else I like to see changed is are animations during Hypercharge: weaving Heat Blasts with Ricochet/Gauss Rounds makes my char moving like a bad break dancer ...
    (2)

  9. #39
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iscah View Post
    Heated animations just feel wrong to me, as a permanent change to your basic combo. Running into battle and the first thing you do is a dramatic sideways flip as you fire your weapon. I don't even know the right way to describe it but it makes me feel uneasy - it's not the right motion that matches the action the character is doing. The old animations were fine.
    Not a fan of gun kata, eh? Makes you feel uneasy seems a bit much, seeing as you slay humanoids, fling fire and bring allies back to life from near death, but side-flipping while shooting a gun makes you uneasy? This is a fantasy game - let it be fantastical.

    (6)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #40
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 95
    The non heated animations are terrible.
    (4)

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