Thinking it over, something really bugs me about the fancy animations (besides going straight into acrobatics) is the lore. This is a discipline intended to become part of Ishgard's military defences against the dragons - a serious undertaking that has to be 'sold' to soldiers and nobles. That works with the more restrained original animations, but would seem incredibly silly with flips and acrobatics. Maybe it works for our character, but could you see an Ishgardian knight running into battle like that?

I don't know if they can control which versions of 'upgradable' attacks are used by NPCs, but I hope so.

The other thing about this versus rogue/ninja also having unnecessary spins and flips, is about when you get those animations. Pick up rogue class and you'll know it's a flashy spinning class as soon as you've fought your first Lv1 wharf rat. Machinist starts with those fairly static animations and then turns into flips and spins later on, changing the tone of the class.



Quote Originally Posted by Shurrikhan View Post
How we suddenly went from being able to summon small devices like a Rook and Bishop turret [...]
We don't "summon" the turrets out of the aether, they're physical devices. It was a plot point in the lead up to the Lv50 tournament (IIRC) that someone had stolen and broken several turrets as part of the effort to sabotage us.