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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ErryK View Post
    Those bullets are made from aether, and you can manipulate aether anyway you want.
    Then I guess I'll just summon my LB3 orbital assault ray for every GCD?

    We can't manipulate aether "any way we want". We have, at most, a very limited ability to teleport linked objects from the Manufactury to within proximity of our packs and return them thereafter.

    How we suddenly went from being able to summon small devices like a Rook and Bishop turret to summoning entire volleys of ordinance which we could then freeze in the air, automatically activate, and personally guide require a hefty stretch of imagination. Though, at least then summoning personal siege weapons on the fly as of ShB seems a relatively small gap from there...
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Thinking it over, something really bugs me about the fancy animations (besides going straight into acrobatics) is the lore. This is a discipline intended to become part of Ishgard's military defences against the dragons - a serious undertaking that has to be 'sold' to soldiers and nobles. That works with the more restrained original animations, but would seem incredibly silly with flips and acrobatics. Maybe it works for our character, but could you see an Ishgardian knight running into battle like that?

    I don't know if they can control which versions of 'upgradable' attacks are used by NPCs, but I hope so.

    The other thing about this versus rogue/ninja also having unnecessary spins and flips, is about when you get those animations. Pick up rogue class and you'll know it's a flashy spinning class as soon as you've fought your first Lv1 wharf rat. Machinist starts with those fairly static animations and then turns into flips and spins later on, changing the tone of the class.



    Quote Originally Posted by Shurrikhan View Post
    How we suddenly went from being able to summon small devices like a Rook and Bishop turret [...]
    We don't "summon" the turrets out of the aether, they're physical devices. It was a plot point in the lead up to the Lv50 tournament (IIRC) that someone had stolen and broken several turrets as part of the effort to sabotage us.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Iscah View Post
    We don't "summon" the turrets out of the aether, they're physical devices. It was a plot point in the lead up to the Lv50 tournament (IIRC) that someone had stolen and broken several turrets as part of the effort to sabotage us.
    You couldn't read one sentence prior?
    Quote Originally Posted by Shurrikhan View Post
    limited ability to teleport linked objects from the Manufactury to within proximity of our packs and return them thereafter.
    They're both larger than our packs. As are the siege weapons we teleport in later. That doesn't mean we're creating them on the spot from nothing, either. Summoning doesn't have to mean that we create them from nothing, only that we "call" them to our location. That was precisely the point of my post.
    (0)