Yoshi-P: No
Yoshi-P: No



I want to add that MCH is the only job with such crazy animations. I know that other jobs have some crazy stuff, but it's like 30% of animation flow, for MCH it's around 80%. That's why i will always keep suggesting to scrap all animations (both old and new) and creating new animations from scratch. It would also fix horrible animation clipping.
I'm really hoping for 2nd gun/mechanical job because i like the theme, but at the same time i don't want to be acrobat.



When i last checked i don't remember it constantly jumping all over the place. There are no unnecessary jumps in NIN animation flow. There is no reason for MCH to do flips, he can do the same simply standing on the ground. Like Bard, i don't know why Yoshi hates Machinist.
"Cool" animations should be reward, not something you see constantly. And i would like to actually hear gunshots, not these heated shots you can't hear during fight. At least it was like that when i last played it 2 years ago, but i don't think they increased volume. Also Heat Blast looks very silly, people call it "Heat Dab".
As i said all animations should be reworked. Even original ones, i don't deny they are boring, but i prefer simply standing on the ground than doing constant flips. This is one of the cases where NPCs are cooler than we are, and such things shouldn't happen.
For example FFXIII Sazh, this is good example of fancy yet stylish gunner animations. We simply need something in between, to satisfy these who want normal gunner, and these who like fancy things. Not judging anyone, but current design is wrong. Especially because there is no alternative to MCH.
Last edited by Cetek14; 10-16-2019 at 06:46 PM.
You really have a bad memory of Ninja then, don't you?
https://www.youtube.com/watch?v=klt4sS0I5XE
Even it's combo starter has an unnecessary flip xD
It's flippy, OTT and stylish. And, like Machinist, I wouldn't have it any other way.
On a final tangent, I thought Sazh's animations where clumsy, unnecessary and do not fit his character or situations he found himself in.



ninja is a flying beyblade 80% of the timeWhen i last checked i don't remember it constantly jumping all over the place. There are no unnecessary jumps in NIN animation flow. There is no reason for MCH to do flips, he can do the same simply standing on the ground. Like Bard, i don't know why Yoshi hates Machinist.



NIN is just spinning and cutting target. It's not unnecessary jump. MCH can just simply raise arm, aim, and pull the trigger.
This is a reason we will never get MCH story character. All those flips would look silly in serious situations. Unless they would stay on lvl 50.
Um Excuse me?NIN is just spinning and cutting target. It's not unnecessary jump. MCH can just simply raise arm, aim, and pull the trigger.
This is a reason we will never get MCH story character. All those flips would look silly in serious situations. Unless they would stay on lvl 50.
"Am I a joke to you?"






I did miss that sentence, but I would still say there's no reason to say we're summoning it - it's not a stated concept that we're doing it that way, and I'd say there's more canon evidence that we have a large invisible pack full of items than that we're "summoning" things from elsewhere to use them.You couldn't read one sentence prior?
They're both larger than our packs. As are the siege weapons we teleport in later. That doesn't mean we're creating them on the spot from nothing, either. Summoning doesn't have to mean that we create them from nothing, only that we "call" them to our location. That was precisely the point of my post.
If she does the spins and flips, yes.
I nearly mentioned Hilda specifically in my last post. She seems very much a sensible "stand and shoot" type.
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