Quote Originally Posted by Brandedblade View Post
Making them all damage boosts is overall healthier for the design of the game in the long run. Knowing that AST will contribute X-Y% damage means that the dev team can far easily balance its output to be more in line with the rest of the classes within its role. With the old rng you ran the risk of said X-Y% being too drastic to properly quantify. Like I said in an earlier post, it does however, seem the devs intentionally made the support dps have INCREDIBLY low pdps out of fear of their buffs being too powerful, and the live letter did mention that alot of these classes, such as AST and DNC, are getting damage boosts in 5.1

Its biggest issue, however, is that it had support options tied into the system when in this game, playing optimally means optimal damage. Yes, pulling that prime Bole felt amazing when you happen to have a tank on the verge of death, but what if the tank wasnt struggling? Bole would be useless then, and what if you drew a Balance at that time, sure the extra damage might help but the tank might be dead without the extra mitigation.
I still feel like they could've found a nice balance between both the old cards and the new cards. I do like both of them as I know I'm giving an outright DPS increase with the new cards but it's so boring during longer fights. If they retained or reworked Royal Road instead and combined it with MA then maybe there could be a median between the new and old cards.
What I had in mind is that keep the New Cards and MA (Combined with RR) will give Lord/Lady similar to how MA works and the added effect of RR in this version of MA will be the effects of the Old Cards but adjusted because all cards being a straight DPS increase, for example, pulling a bole card will make it so that the defense increase alongside the damage increase will be put in place into the Lady Card after using MA