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  1. #11
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by LariaKirin View Post
    I'm replying to a post which said that the old system required more thought and involvement for optimal benefit. My point is not that you have to put this much thought into optimal card usage, it is that you can put this much thought into it. More than you ever could with the old system.

    Saying you need to memorize every DPS rotation is a bit of an overstatement. I too would argue that knowing who is your best target at any point, in real-time, is too much effort.
    However, all you need to know about MCH is that it has the massive wildfire burst starting with the opener and repeating every 2 minutes - this alone will give you better results. If you want to go farther than this, you definitely can. Up to you.

    I only wrote that reply because the old system is put on such a pedestal of decision making and complexity, while the new system is characterized as a simplified version of Balance. This is not true, as I think I've demonstrated.

    Now, just because you can introduce so much complexity in the new system, does not mean you will. Reality is different from theory.
    But that is equally true of the old system. You can list all the options you had in the old system, but it does not change the fact that it was unreliable (RNG) in both of its functions - dps and support - which in turn forced you into a playstyle that simplified its decision process and nullified its diversity.
    No, it's more like you can put a lotof thought into, but recieve a 0.000000000198364% rdps increase. The new system makes it so that too much extra effort is wasted on negligible gains. Brand's hypothetical is just unnecessary effort when mastery of lightspeed+sleeve draw is all the plus-ultra needed, but still produces less rdps than a two-WHM-comp at the 90 percentile

    That said, accomplishing the same feat in 4.0 would have jobs like BRD and BLM going totally berserk in their respective windows, mitigating consecutive aoe damage to negligible levels with aoe bole, or pulling a held aoe150%+balance during DPS checks and enrage timers when available
    (2)
    Last edited by MPNZ; 10-20-2019 at 10:22 AM.
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    Ewwwwwww, it's all glowwy again!

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