I'm replying to a post which said that the old system required more thought and involvement for optimal benefit. My point is not that you have to put this much thought into optimal card usage, it is that you can put this much thought into it. More than you ever could with the old system.
Saying you need to memorize every DPS rotation is a bit of an overstatement. I too would argue that knowing who is your best target at any point, in real-time, is too much effort.
However, all you need to know about MCH is that it has the massive wildfire burst starting with the opener and repeating every 2 minutes - this alone will give you better results. If you want to go farther than this, you definitely can. Up to you.
I only wrote that reply because the old system is put on such a pedestal of decision making and complexity, while the new system is characterized as a simplified version of Balance. This is not true, as I think I've demonstrated.
Now, just because you can introduce so much complexity in the new system, does not mean you will. Reality is different from theory.
But that is equally true of the old system. You can list all the options you had in the old system, but it does not change the fact that it was unreliable (RNG) in both of its functions - dps and support - which in turn forced you into a playstyle that simplified its decision process and nullified its diversity.


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