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  1. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brandedblade View Post
    Making them all damage boosts is overall healthier for the design of the game in the long run.
    For me, reducing the amount of strategic decision you have to make on any job in bad in the long run, because it's makes the game boring-er.

    I have more vivid memories of duties where something uncommon happened to save a dire situation than the number of times I farmed the same content with mathematically better completion time. That's, for me, when the "game" changes into being a "task".
    (8)
    Last edited by Reynhart; 10-20-2019 at 09:57 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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